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Main argument for "singleplayer only" is that all resources should go into its development alone. Developing a proper MP-mode needs a lot of expensive manhours which would not go into SP. Night Dive Studios does not seem like the kind of operation that has money to spare for doing both properly at the same time so SP-only it shall be, I would think.
The only way to really prevent the MP from being a drag on the main game is to make it some kind of expansion, it wouldn't be that hard since even if a lot of the team takes off to other projects after the game is finished, all you really need for SS2 style coop is to still have the programmers around, none of the assets really change and you just need some more spawn markers in the levels.
Since then, trying to play the game solo never felt the same. I rarely made it past the first deck. On the other hand, playing it with my wife a couple of years ago was just as fun as it was with my brother back then.
It should be as in the original game: no multiplayer, period.
After they finish making the game, why would you care if they wanted to add multiplayer to it?
What this all means is that you're not actually a System Shock fan. What you are is a fan of social, cooperative gaming, who just happens to have settled on SS2 as the conduit for that predilection.
Perfect Dark also has the fantastic counter-op mode, where player one plays the game as normal, and player two tries to stop player one, but playing an in-game enemy (and player two can choose to change which enemy (s)he controls, in case (s)he is too far from player one). Perfect Dark does so many great things that even today you rarely, if ever, see in other games.
Crowdfunding. Wait what? Nobody takes paypal? Any ideas on why?