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Topic: unable to open shockscp.gam in editor Read 1301 times  

67434a3c04312nf3498gt

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im making a mod and want to base it on the new adoab project's .gam file but im unable to open it in the editor. i named it shock2,gam and placed it in shock 2 folder, and the data folder, data perm mods folder and the dmm folder and none of them worked. i also tried to use object hierarchy program and it was missing labels when i imported the shock2 labels meta file, so i cant use that either... how do i open it for editing?

67434a3c04552voodoo47

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you run SS2tool, install the editor, load SCP with the blue mod manager, run the editor and load any SCP map. the gamesys will get loaded as well. NEVER load a gamesys without an actual map.

and, as always, you should attempt to do the (gamesys) mod via a DML patch, as hard editing the gamesys will result in a mod that has very little compatibility.

67434a3c046acZylonBane

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I just want to know why he specifies the SCP gamesys in the thread title, but the ADaOB gamesys in the first post.

67434a3c047afvoodoo47

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technically, SCP is "the new ADaoB project", so he isn't wrong.

67434a3c048a7nf3498gt

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when i open a map it crashes with "error invalid physmodel type -1"

67434a3c04befvoodoo47

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then you are doing something wrong;
you run SS2tool, install the editor, load SCP with the blue mod manager, run the editor and load any SCP map. the gamesys will get loaded as well. NEVER load a gamesys without an actual map.
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I think I had that error myself once. It was a wrongly set up ShockEd.
Just like voodoo said, use SS2 Tool and make sure to check the box to install the editor, that sets it up correctly.

67434a3c04fe4nf3498gt

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i just did everything and opened a map in the dmm/scp folder and saved the gamesys without any changes and it is .02 megabytes smaller... shockscp.gam is 1,071,635 bytes, and new test save is 1,055,115... is this acceptable?

67434a3c050ccvoodoo47

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yes, the gamesys does that.
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