66f939feb288b

66f939feb345d
8 Guests are here.
 

Topic: Hybrid editing in shocked. Plz help. Read 7344 times  

66f939feb3d9bcode371

66f939feb3e20
I need to simple copy and paste all the hybrids(pipe/shotgun/etc) parameters like melee dmg, walk speed, attack speed and etc from Alya mod to Secmod.

The main reason to do it, is that i like all about secmod except the hybrid behavior. How i allready wrote in secmod threat - the hybrids doesnt attack you when you moving backward, they just running until you stops, only when you stops they attack. It's very annoying thing and make the game not interesting becouse the hybrids do not present any danger to you, or any challange, they just stupit.
   I installed Alya mod and the hybryd behavior very impressed me, they not only run when you moving backwards, they also trying to attack you, and they do it fast, they much faster, have much faster attack speed and they allways trying to dodge your attack by stepping back.

So, i do some research and found that all the stuff relatively to hybrids stored in Shock2.gam file. How i can understand it's a couple of parameters that can be changed with Shocked. I'm read some tutorials but to be honest didnt understand anything. I opened Shocked then loaded shock2.gam from Alya mod, find some AI parameters in editors->gamesys variables.. ehhh..it's all not what needed...

I guess it's not the hardest thing to do, but i'm absolute noob with it.. Please, maby someone who know Shocked can do it? Or tell me how to do it please.

66f939feb3f8cvoodoo47

66f939feb3fe0
the obvious answer here would be "compare their properties and add/remove as necessary".

66f939feb42d7code371

66f939feb4333
the obvious answer here would be "compare their properties and add/remove as necessary".
Yes. But wich properties? Where i can find them? Wich menu in shocked need to open?

66f939feb43f4voodoo47

66f939feb445b
press F3 and open -396 to see the hybrid archetype.

66f939feb4724code371

66f939feb4776
press F3 and open -396 to see the hybrid archetype.
Thanks! There is also some sub-folders:
Once-Grunts (-396)
Hybrids (-164)
Monsters (-162)
Physical (-11)
Is it also relative to OG-pipe? I need to copy all of this propereties, or only OG-pipe (-397) ?
Image: http://jpegshare.net/images/f7/49/f749c592de1a312e47b0588eea7162ff.png

66f939feb481fvoodoo47

66f939feb4869
hard to tell without actually attempting this myself, something I don't have time for. trial and error, trial and error.

66f939feb4a00voodoo47

66f939feb4a4b
the export/export selected function might be useful for comparing the properties assigned (right side of the window when you have the archetype opened).

66f939feb4b6ecode371

66f939feb4bbd
Ok i compared and copy all the properities from OG-pipe (-397), also from Once-Grunts (-396) Hybrids (-164) Monsters (-162) and paste it to SecMod shock2.gam, but all my "player" sounds is disappeared, i mean hit, fire and etc sounds. Also the hybrids became faster, but still running and not attacking, only walk and maby attack speed is changed, but the other behavior is still the same :(  Bad expirience...

66f939feb4c55voodoo47

66f939feb4c9e
do not load a gamesys without loading an actual map as well.

66f939feb4d2ccode371

66f939feb4d76
Can you please explain it? I must say again that i'm total noob with shoked.

66f939feb4e02voodoo47

66f939feb4e4a
you must load a map/level if you want to edit the gamesys. any map is fine.

66f939feb4f51code371

66f939feb4f9a
Ok, now i'm fully dissapointed..  O_o i load medsci1.mis and the properities are for example for OG-pipe is not the same as i load a shock2.gam into shocked alone. By the way the overall settings in shock2.gam are pretty similar compare to this 2 mods(Alya and sec), but there is some scripts and lines which are absent in both modes, and here it is, I generally can't understand. Seems like the lines insight Hybrid folders like CombatDistance and etc wich i change, affect only little side of overall hybrid behavior.. and need to know this editor to do smth with it, even if it's not hard. What i want to say? F*********  :( :paranoid:

66f939feb52e2voodoo47

66f939feb5353
i load a shock2.gam into shocked alone.
NEVER do that. also, have a look at all the tutorials here: https://www.systemshock.org/index.php/topic,817.0.html

also; http://thief.wikia.com/wiki/DromEd/Properties

66f939feb54eacode371

66f939feb555a
I'm trying everything i can, and i cant figure out the proper way to make it work. Guess this can do only expirienced man who knows shoked. Anyway i found a stupit but worked way to combine it, i just delete all the files from Alya mod except shock2.gam file, and load it via modmanager with higher priority than secmod. It's work, and without any serious issues, the hybrids now a real challange, and you cant just running backward with 3 hybrids for infinity time nad not being atacked. By the other hand the game now works how it should, with normal speed. When i activate secmod alone - game allways runs much faster, i mean i run fuster, doors opens faster and etc. The only negative thing is that some cool features like containers animations doesnt work. The scripted events like hybrid rising at start shows not properly, but works.
    Hope someday, someone will able to properly combine this little hybrid thing with these two mods, and it will be the most awesome improvment of secmod. For more clarity of what i mean, i will uplode an example video tomorrow to compere the hybrid behavior and game run speeds.  :P
« Last Edit: 14. March 2016, 00:18:12 by code371 »

66f939feb581bvoodoo47

66f939feb586f
It's work, and without any serious issues
nope. sureproof way of busting your game.

66f939feb5939nf3498gt

66f939feb5986
you need to study the file for the hybrid and look at how it put together and study the other mods hybrid file too... and make little changes to the settings and see what each setting does. make a change then save gamesys and then load game and press shit+; to open console. then type summon_obj og-pipe

66f939feb5a68nf3498gt

66f939feb5ad7
there are also other pieces of code that you should be aware of that can also make unseen changes to the file, such as scripts.

66f939feb5b6fvoodoo47

66f939feb5bbb
scripts also have to be assigned as properties.

66f939feb60edcode371

66f939feb6158
nope. sureproof way of busting your game.
sure many main secmod propereties doesn't work, but technically it runs...
there are also other pieces of code that you should be aware of that can also make unseen changes to the file, such as scripts.
it's what I mean by saying that it's wastin time, need a man who know shocked as well
you need to study the file for the hybrid and look at how it put together and study the other mods hybrid file too... and make little changes to the settings and see what each setting does. make a change then save gamesys and then load game and press shit+; to open console. then type summon_obj og-pipe
no files relative to hybrid behavior, it's all in shock2.gam
Or what you mean saying "file"?
I'm trying many different propereties in shock2.gam, but every time I load a game - no luck, it not fully works, so I guess the answer in some kind of metapropereties incide the shock2.gam and how nf3498gt sad some unseen things like scripts... where I have a little bit more than zero knowlage.
« Last Edit: 14. March 2016, 12:21:03 by code371 »

66f939feb6211voodoo47

66f939feb6262
Shocked will never give you anything for free.

66f939feb645cnf3498gt

66f939feb64a9
you know i need this for my mod too. the way the hybrids run next to you but dont attack when youre running backwards is really stupid. and i tried this before too with no luck. i dont think its due to a script... ill look more into the files later. i think its a regular setting that comes in the gam. by file i meant the hybrid section of the gamesys. maybe you can help me too? im trying to find the slug turret accuracy setting. but one possibly foolproof way you can implement your hybrid change, is to just make your file look exactly like the alya one, with no subtractions and no additions.

66f939feb6547voodoo47

66f939feb6599
as mentioned in the other topic, I'm 90% sure this is caused by the player being too agile for the hybrids to smash.

it's a feature, not a bug.
8 Guests are here.
This may be illustrated as follows:
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66f939feb735e