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Topic: Hybrid editing in shocked. Plz help. Read 7334 times  

66f938b19cc4bcode371

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I need to simple copy and paste all the hybrids(pipe/shotgun/etc) parameters like melee dmg, walk speed, attack speed and etc from Alya mod to Secmod.

The main reason to do it, is that i like all about secmod except the hybrid behavior. How i allready wrote in secmod threat - the hybrids doesnt attack you when you moving backward, they just running until you stops, only when you stops they attack. It's very annoying thing and make the game not interesting becouse the hybrids do not present any danger to you, or any challange, they just stupit.
   I installed Alya mod and the hybryd behavior very impressed me, they not only run when you moving backwards, they also trying to attack you, and they do it fast, they much faster, have much faster attack speed and they allways trying to dodge your attack by stepping back.

So, i do some research and found that all the stuff relatively to hybrids stored in Shock2.gam file. How i can understand it's a couple of parameters that can be changed with Shocked. I'm read some tutorials but to be honest didnt understand anything. I opened Shocked then loaded shock2.gam from Alya mod, find some AI parameters in editors->gamesys variables.. ehhh..it's all not what needed...

I guess it's not the hardest thing to do, but i'm absolute noob with it.. Please, maby someone who know Shocked can do it? Or tell me how to do it please.

66f938b19cdd0voodoo47

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the obvious answer here would be "compare their properties and add/remove as necessary".

66f938b19d03dcode371

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the obvious answer here would be "compare their properties and add/remove as necessary".
Yes. But wich properties? Where i can find them? Wich menu in shocked need to open?

66f938b19d12fvoodoo47

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press F3 and open -396 to see the hybrid archetype.

66f938b19d37fcode371

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press F3 and open -396 to see the hybrid archetype.
Thanks! There is also some sub-folders:
Once-Grunts (-396)
Hybrids (-164)
Monsters (-162)
Physical (-11)
Is it also relative to OG-pipe? I need to copy all of this propereties, or only OG-pipe (-397) ?
Image: http://jpegshare.net/images/f7/49/f749c592de1a312e47b0588eea7162ff.png

66f938b19d486voodoo47

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hard to tell without actually attempting this myself, something I don't have time for. trial and error, trial and error.

66f938b19d658voodoo47

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the export/export selected function might be useful for comparing the properties assigned (right side of the window when you have the archetype opened).

66f938b19d778code371

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Ok i compared and copy all the properities from OG-pipe (-397), also from Once-Grunts (-396) Hybrids (-164) Monsters (-162) and paste it to SecMod shock2.gam, but all my "player" sounds is disappeared, i mean hit, fire and etc sounds. Also the hybrids became faster, but still running and not attacking, only walk and maby attack speed is changed, but the other behavior is still the same :(  Bad expirience...

66f938b19d853voodoo47

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do not load a gamesys without loading an actual map as well.

66f938b19d959code371

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Can you please explain it? I must say again that i'm total noob with shoked.

66f938b19da62voodoo47

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you must load a map/level if you want to edit the gamesys. any map is fine.

66f938b19e38fcode371

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Ok, now i'm fully dissapointed..  O_o i load medsci1.mis and the properities are for example for OG-pipe is not the same as i load a shock2.gam into shocked alone. By the way the overall settings in shock2.gam are pretty similar compare to this 2 mods(Alya and sec), but there is some scripts and lines which are absent in both modes, and here it is, I generally can't understand. Seems like the lines insight Hybrid folders like CombatDistance and etc wich i change, affect only little side of overall hybrid behavior.. and need to know this editor to do smth with it, even if it's not hard. What i want to say? F*********  :( :paranoid:

66f938b19e985voodoo47

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i load a shock2.gam into shocked alone.
NEVER do that. also, have a look at all the tutorials here: https://www.systemshock.org/index.php/topic,817.0.html

also; http://thief.wikia.com/wiki/DromEd/Properties

66f938b19eb67code371

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I'm trying everything i can, and i cant figure out the proper way to make it work. Guess this can do only expirienced man who knows shoked. Anyway i found a stupit but worked way to combine it, i just delete all the files from Alya mod except shock2.gam file, and load it via modmanager with higher priority than secmod. It's work, and without any serious issues, the hybrids now a real challange, and you cant just running backward with 3 hybrids for infinity time nad not being atacked. By the other hand the game now works how it should, with normal speed. When i activate secmod alone - game allways runs much faster, i mean i run fuster, doors opens faster and etc. The only negative thing is that some cool features like containers animations doesnt work. The scripted events like hybrid rising at start shows not properly, but works.
    Hope someday, someone will able to properly combine this little hybrid thing with these two mods, and it will be the most awesome improvment of secmod. For more clarity of what i mean, i will uplode an example video tomorrow to compere the hybrid behavior and game run speeds.  :P
« Last Edit: 14. March 2016, 00:18:12 by code371 »

66f938b19ee71voodoo47

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It's work, and without any serious issues
nope. sureproof way of busting your game.

66f938b19efb1nf3498gt

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you need to study the file for the hybrid and look at how it put together and study the other mods hybrid file too... and make little changes to the settings and see what each setting does. make a change then save gamesys and then load game and press shit+; to open console. then type summon_obj og-pipe

66f938b19f0ccnf3498gt

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there are also other pieces of code that you should be aware of that can also make unseen changes to the file, such as scripts.

66f938b19f3aavoodoo47

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scripts also have to be assigned as properties.

66f938b1a00c9code371

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nope. sureproof way of busting your game.
sure many main secmod propereties doesn't work, but technically it runs...
there are also other pieces of code that you should be aware of that can also make unseen changes to the file, such as scripts.
it's what I mean by saying that it's wastin time, need a man who know shocked as well
you need to study the file for the hybrid and look at how it put together and study the other mods hybrid file too... and make little changes to the settings and see what each setting does. make a change then save gamesys and then load game and press shit+; to open console. then type summon_obj og-pipe
no files relative to hybrid behavior, it's all in shock2.gam
Or what you mean saying "file"?
I'm trying many different propereties in shock2.gam, but every time I load a game - no luck, it not fully works, so I guess the answer in some kind of metapropereties incide the shock2.gam and how nf3498gt sad some unseen things like scripts... where I have a little bit more than zero knowlage.
« Last Edit: 14. March 2016, 12:21:03 by code371 »

66f938b1a01cfvoodoo47

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Shocked will never give you anything for free.

66f938b1a0409nf3498gt

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you know i need this for my mod too. the way the hybrids run next to you but dont attack when youre running backwards is really stupid. and i tried this before too with no luck. i dont think its due to a script... ill look more into the files later. i think its a regular setting that comes in the gam. by file i meant the hybrid section of the gamesys. maybe you can help me too? im trying to find the slug turret accuracy setting. but one possibly foolproof way you can implement your hybrid change, is to just make your file look exactly like the alya one, with no subtractions and no additions.

66f938b1a0502voodoo47

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as mentioned in the other topic, I'm 90% sure this is caused by the player being too agile for the hybrids to smash.

it's a feature, not a bug.
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