674373207fd0b

6743732080c27
6 Guests are here.
 

Topic: Hybrid editing in shocked. Plz help. Read 8666 times  

6743732081469code371

67437320814d8
I need to simple copy and paste all the hybrids(pipe/shotgun/etc) parameters like melee dmg, walk speed, attack speed and etc from Alya mod to Secmod.

The main reason to do it, is that i like all about secmod except the hybrid behavior. How i allready wrote in secmod threat - the hybrids doesnt attack you when you moving backward, they just running until you stops, only when you stops they attack. It's very annoying thing and make the game not interesting becouse the hybrids do not present any danger to you, or any challange, they just stupit.
   I installed Alya mod and the hybryd behavior very impressed me, they not only run when you moving backwards, they also trying to attack you, and they do it fast, they much faster, have much faster attack speed and they allways trying to dodge your attack by stepping back.

So, i do some research and found that all the stuff relatively to hybrids stored in Shock2.gam file. How i can understand it's a couple of parameters that can be changed with Shocked. I'm read some tutorials but to be honest didnt understand anything. I opened Shocked then loaded shock2.gam from Alya mod, find some AI parameters in editors->gamesys variables.. ehhh..it's all not what needed...

I guess it's not the hardest thing to do, but i'm absolute noob with it.. Please, maby someone who know Shocked can do it? Or tell me how to do it please.

6743732081605voodoo47

6743732081653
the obvious answer here would be "compare their properties and add/remove as necessary".

6743732081880code371

67437320818d4
the obvious answer here would be "compare their properties and add/remove as necessary".
Yes. But wich properties? Where i can find them? Wich menu in shocked need to open?

67437320819bevoodoo47

6743732081a0b
press F3 and open -396 to see the hybrid archetype.

6743732081c33code371

6743732081c81
press F3 and open -396 to see the hybrid archetype.
Thanks! There is also some sub-folders:
Once-Grunts (-396)
Hybrids (-164)
Monsters (-162)
Physical (-11)
Is it also relative to OG-pipe? I need to copy all of this propereties, or only OG-pipe (-397) ?
Image: http://jpegshare.net/images/f7/49/f749c592de1a312e47b0588eea7162ff.png

6743732081d31voodoo47

6743732081d7b
hard to tell without actually attempting this myself, something I don't have time for. trial and error, trial and error.

6743732081efavoodoo47

6743732081f42
the export/export selected function might be useful for comparing the properties assigned (right side of the window when you have the archetype opened).

674373208201fcode371

6743732082068
Ok i compared and copy all the properities from OG-pipe (-397), also from Once-Grunts (-396) Hybrids (-164) Monsters (-162) and paste it to SecMod shock2.gam, but all my "player" sounds is disappeared, i mean hit, fire and etc sounds. Also the hybrids became faster, but still running and not attacking, only walk and maby attack speed is changed, but the other behavior is still the same :(  Bad expirience...

67437320820favoodoo47

6743732082143
do not load a gamesys without loading an actual map as well.

67437320821f5code371

6743732082246
Can you please explain it? I must say again that i'm total noob with shoked.

67437320822f0voodoo47

674373208233e
you must load a map/level if you want to edit the gamesys. any map is fine.

674373208246ccode371

67437320824bc
Ok, now i'm fully dissapointed..  O_o i load medsci1.mis and the properities are for example for OG-pipe is not the same as i load a shock2.gam into shocked alone. By the way the overall settings in shock2.gam are pretty similar compare to this 2 mods(Alya and sec), but there is some scripts and lines which are absent in both modes, and here it is, I generally can't understand. Seems like the lines insight Hybrid folders like CombatDistance and etc wich i change, affect only little side of overall hybrid behavior.. and need to know this editor to do smth with it, even if it's not hard. What i want to say? F*********  :( :paranoid:

6743732082771voodoo47

67437320827ce
i load a shock2.gam into shocked alone.
NEVER do that. also, have a look at all the tutorials here: https://www.systemshock.org/index.php/topic,817.0.html

also; http://thief.wikia.com/wiki/DromEd/Properties

67437320829dbcode371

6743732082a4c
I'm trying everything i can, and i cant figure out the proper way to make it work. Guess this can do only expirienced man who knows shoked. Anyway i found a stupit but worked way to combine it, i just delete all the files from Alya mod except shock2.gam file, and load it via modmanager with higher priority than secmod. It's work, and without any serious issues, the hybrids now a real challange, and you cant just running backward with 3 hybrids for infinity time nad not being atacked. By the other hand the game now works how it should, with normal speed. When i activate secmod alone - game allways runs much faster, i mean i run fuster, doors opens faster and etc. The only negative thing is that some cool features like containers animations doesnt work. The scripted events like hybrid rising at start shows not properly, but works.
    Hope someday, someone will able to properly combine this little hybrid thing with these two mods, and it will be the most awesome improvment of secmod. For more clarity of what i mean, i will uplode an example video tomorrow to compere the hybrid behavior and game run speeds.  :P
« Last Edit: 14. March 2016, 00:18:12 by code371 »

6743732082d40voodoo47

6743732082d9c
It's work, and without any serious issues
nope. sureproof way of busting your game.

6743732082e98nf3498gt

6743732082eec
you need to study the file for the hybrid and look at how it put together and study the other mods hybrid file too... and make little changes to the settings and see what each setting does. make a change then save gamesys and then load game and press shit+; to open console. then type summon_obj og-pipe

6743732082fc1nf3498gt

674373208300d
there are also other pieces of code that you should be aware of that can also make unseen changes to the file, such as scripts.

67437320830abvoodoo47

67437320830f6
scripts also have to be assigned as properties.

6743732083662code371

67437320836bd
nope. sureproof way of busting your game.
sure many main secmod propereties doesn't work, but technically it runs...
there are also other pieces of code that you should be aware of that can also make unseen changes to the file, such as scripts.
it's what I mean by saying that it's wastin time, need a man who know shocked as well
you need to study the file for the hybrid and look at how it put together and study the other mods hybrid file too... and make little changes to the settings and see what each setting does. make a change then save gamesys and then load game and press shit+; to open console. then type summon_obj og-pipe
no files relative to hybrid behavior, it's all in shock2.gam
Or what you mean saying "file"?
I'm trying many different propereties in shock2.gam, but every time I load a game - no luck, it not fully works, so I guess the answer in some kind of metapropereties incide the shock2.gam and how nf3498gt sad some unseen things like scripts... where I have a little bit more than zero knowlage.
« Last Edit: 14. March 2016, 12:21:03 by code371 »

674373208375dvoodoo47

67437320837aa
Shocked will never give you anything for free.

6743732083a0dnf3498gt

6743732083a60
you know i need this for my mod too. the way the hybrids run next to you but dont attack when youre running backwards is really stupid. and i tried this before too with no luck. i dont think its due to a script... ill look more into the files later. i think its a regular setting that comes in the gam. by file i meant the hybrid section of the gamesys. maybe you can help me too? im trying to find the slug turret accuracy setting. but one possibly foolproof way you can implement your hybrid change, is to just make your file look exactly like the alya one, with no subtractions and no additions.

6743732083b1dvoodoo47

6743732083b6f
as mentioned in the other topic, I'm 90% sure this is caused by the player being too agile for the hybrids to smash.

it's a feature, not a bug.
6 Guests are here.
»Game is not over«
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67437320842bb