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I'm a CQC/Push into enemy spawn guy and intelligent use of prone is one of many reasons I'm often at the top of the leaderboards in the games that feature it.
I'm an avid Battlefield player and I must say, I really missed going prone in bad company 2.Sure it worked without, but I had quite the number of times where I was like "oh god if only there was prone in this game".And prone wasn't removed due to it being unnecessary. They removed it because bad company 2 was designed for consoles. And therefore they simplified the game mechanics to not over-complicate the controls on controller.
I find "dolphin diving" and similar tactics extremely annoying. From a competitive player's POV it might be "intelligent use of prone" but in my opinion it's bad design that takes away from the experience.
Don't make this about me because you've run out of options, ZylonBane.
No, it's far more likely they removed it because they lacked the perception to use one of the two systems proposed in this thread. Neither uses their own button/key and just streamlines things for the better. Not every action needs its own key just 'cause, sometimes its more appropriate to merge functions and prone is definitely one of them.
Edit: yes, forgot about dolphin diving/proning in mid-air, such as to dive into crawlspaces when the situation calls for it.
If there's a situation requiring me to do that, I'll probably quit playing at that point.
All I want to know is, why are you so obsessed with a video game having mechanics you personally like?
I like a few gameplay mechanics too, like disguising from the Hitman games or the light and sound stealth system from Thief, but I don't argue vehemently about putting it in many games
whereas you seem to like arguing about putting in checkpoint systems or prone when the game isn't even in alpha yet, or barely in alpha.
By the way this quote above is succinct confirmation you're only here because I am, not for the game.
Since prone was already in System Shock
I'm just tired because I see that you're a bit stubborn about things you like, an example being the save system.
that is actually not (completely true) - what SS1 had is an option to position the player body via the UI, something that the devs probably considered interesting at some point, but proved completely overblown and unnecessary in the end. it also allowed pronelean, leanrun and a few other weird states that have thankfully ended at the scrapyard of bad ideas.so the argument of prone having to be in the remake because it was in the original is pretty much void, as it was only there because of the ancient and strange way body control was implemented.so, as I've said before, prone does have an important part in a certain type of games (open world army sim shooters). but System Shock is simply not one of them. no amount of "if implemented correctly, then xyz" arguments is going to change that - System Shock is not an open world army sim shooter. not today, not tomorrow, not ever.
A lesson for those lacking in perception:System Shock - the uses of Prone
I see it perfectly. it's just that my opinion is that prone has no place in SS style games.
Youtube video response