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IIRC there's exactly one area in the entire game where it was necessary to go prone.
As for walking, the FPS world has moved on and standardized on walk/run toggles. Sprinting is what the turbo motion skates are for.
That complex control system sounds awful.
For one thing, you wouldn't be able to use hold crouch because it would make you go prone instead?
Yes, but why was the option for hold crouch ever a good idea?
Why was the option to toggle crouch ever a good idea?
Maybe if it was this way in System Shock 1 you wouldn't perceive lying down as needless fluff, because it'd get used far more.
But for what exactly?
Lean maybe useless depending on playstyle but it doesn't come with significant disadvantages like prone does, so I don't find them to be comparable.You didn't gave examples for how it would be useful in SS1 as it is. I agree that it could be redesigned to give it more meaning though, as stated before.
Lean should stay, and so should prone. Lean too could have design that enhances its worth. I love its unique benefit in Deus Ex that I mentioned. The Dishonored benefit is too overpowering though.
It's very intuitive and simple, actually.
Having three levels of lean and crouch are.... well. Not particularly needed. It wasn't needed in Shock2 either