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*Facepalm*
Your video was extremely skewed. About the only worthwhile comparisons was where you managed to use lean to get a similar line of sight advantage as prone in two places. I'll use your first segment to highlight it to you, as you need a hand:The purpose of going prone at the vertical-opening shutter is to get an equal opportunity to spot & shoot NPCs on the other side as they would you (bonus element of surprise if the enemies happened to be human-controlled, but that's not relevant in SS with its dumb bots/AI). As soon as the shutter is up to head height, this is where it'd be a good idea to stand up as prone has served its purpose and you want your maneuverability back. So why in the world would you instead of doing the above proceed to crawl backwards around the corner into another enemy and die? It's a matter of intelligent use of prone, not exaggeratedly dumb use of it. Any input used at the wrong time/incorrectly can get you killed. This segment served no purpose in comparison of anything, all it did was highlight that playing like an idiot will get you killed. Take it this way: It would be like me saying "here's why lean is bad in comparison to prone" then entering lean in combat and proceeding to stare at the ceiling as enemies mowed me down, and then playing to the best of my ability using prone in comparison. Very skewed data.
Call it skewed if you like, that's your opinion
but how often can you say it was a better idea to go prone in combat than standing...?
Also, how often can you say you had enough fingers free in this game to change your stance and move at the same time while in combat?
Do you want me to make another example which "more fairly" compares them? I've got enough left to show you, trust me!
But the bottom line is, why cut out an interesting game mechanic?
And you should have seen us discuss weapon degradation.
Because time is money.
do you seriously believe that not having prone will damage the game in some way? I really don't see anyone saying "this would be such a good remake, but I can't go prone, it's ruined", no matter how hard I try.
I'm also pretty sure they will reverse the mouse controls, meaning that left button will shoot and right button will pick things up. again, no way this is ruining the remake for anyone.
it's simply insignificant. just like leanrun and a bunch of other things nobody cared about, even though they technically were in the game.
Its value to me is on par with lean, if not more.
Dare I confuse JU! even further by pointing out that SS1's "prone" is stupidly unrealistic? In reality when you go prone it has some significant drawbacks:- Your movement speed is reduced to a slow, awkward crawl- Your turn speed is vastly reduced- You take up significantly more floor space, since your body is spread out
That's because you are an edge-case weirdo with a floor fetish.
I don't wish to discuss good game design with blind old men any further.