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people not seeing things your way does not equal to them failing to see or understand. I understand perfectly, I just don't agree with you
...has no notable downsides in offering the player that freedom (assuming it is executed well) beyond "it adds UI complexity", something all inputs do.
not necessarily a downside - it's just a product of a time when nobody had a real idea how a FPS control scheme should look like.
And yet LGS dropped it from Dark, the very next FPS engine they designed. So they must have thought there was some downside to it.I know you hate this argument because it's a reality you can't deny.
(Cyberspace,...what else?)
I concede the points about implants/upgrades, level variety, and SHODAN (although imo SS2 was better narratively in every other way). I have to disagree about the weapons, though, Marvin - they handled way better in SS2 (impact, recoil, etc.), and they felt like real survival tools, unlike SS1's smorgasbord of guns and ammo.
if game = military sim, then prone. System Shock ≠ military sim, so no prone.the end.
As I've already noted, I believe this decision came down to:1) Complexity. Crouching is easy-- when standing you can crouch, when crouching you can stand. So your state can be managed with a simple toggle. Adding prone into that mix makes things exponentially more complex. Standing links to crouch or prone, crouch links to stand or prone, prone links to crouch or stand. No matter how you implement this, you're going to end up with a system where the player has to consciously think about the controls and/or the player body simulation when managing it. That's bad for immersion.
2) Expressiveness. Crouch gets you into a vent, prone gets you into a smaller vent. Crouch lets you duck under an obstacle, prone lets you duck under an even lower obstacle. Crouch lets you see under things, prone lets you see under lower things. Prone is thus...
Prone is thus (in the absence of ground cover or aim improvement) just a subdivision of the player decision to stand or not stand, with nothing uniquely interesting about it.
Lean is not of great importance, it's on the same level of relevance as prone if not less.
It's so adorable the way you think saying dumb things over and over makes them true.- Leaning provides a uniquely useful posture option.- Prone does not.
Just because you prefer to derp out in front of enemies instead of leaning doesn't make it useless
I've been replaying SS1 over the weekend, and I found I've been using the prone button almost exclusively instead of crouch. But you know why? Because there's no movement penalty to prone vs crouch. There is absolutely no reason to waste brain cycles on deciding "Do I need to crouch a little or a lot here?" For all practical purposes, prone IS my crouch button, and "actual" crouch is, like, this useless half-crouch thing. That's why having both in SS1 is pointless complication.