673f596c82aa5

673f596c843b1
2 Guests are here.
 

Topic: degraded part of the remake discussion Read 3738 times  

673f596c84add
they are dropping this remake out of the legacy of shodan
so here is my 2nd feedback
https://www.youtube.com/watch?v=umDr0mPuyQc

673f596c84de2ZylonBane

673f596c84e3e
they are dropping this remake out of the legacy of shodan
What you say?!?
673f596c850ff
What you say?!?

i say and i will specify better

they are making the citadel station looks so horrid... should i repeat once again?
this looks more like a mix of hard reset and bioshock
overlighting flashes
redimensioned walls in a ugly way
horrid wrench
the are not remaking lot of things they are adding different sound FX

sorry but im very angry caps comming

SINCE WHEN SECURITY CAMERAS POINT AT YOU WITH A FLASHING RED LIGHT

FOR GOD SAKE PEOPLE !!!  DID THEY NEVER PLAYED SYSTEM SHOCK 1 and 2  ??

 :cyborg: :cyborg: :cyborg: :cyborg: :cyborg: :cyborg:

673f596c85324ZylonBane

673f596c85377
they are making the citadel station looks so horrid...
You are literally the only person to have this opinion.
673f596c857b4
SINCE WHEN SECURITY CAMERAS POINT AT YOU WITH A FLASHING RED LIGHT

That's pretty valid, not because it isn't 1:1 faithful, but rather because does this light serve a purpose? Such things are meant to be designed for function, not form, so there's a question for NightDive: what is the purpose of the red light? All I see it doing currently is giving away the location of the cameras very easily. Perhaps disable the light/reduce the intensity and range on higher difficulty modes (anything above easy or normal).
« Last Edit: 15. March 2016, 19:24:27 by Join usss! »

673f596c859b0ZylonBane

673f596c85a01
Zylon please look...  this is hard reset
Oh my god, a thing looks kind of like another thing! This is an outrage! No things should ever kind of look like other things!


I'm sure the security camera beam will be dialed back, since every effect in that teaser trailer seems turned up to 11. Besides which, the cameras in SS1 were never supposed to be hard to spot. The challenge is getting to them in the first place.
673f596c85c87
SS1 cameras were never supposed to be hard to spot.

Are you sure about that? Because it wouldn't have been hard to make them easy to locate if they desired, e.g have them emit droning sound effects or indeed, some kind of effect that makes them stand out as it does here. But yeah, I agree getting to them should be the challenge, playing where's wally/waldo with little cameras in pixelated environments (shock 1) or highly detailed and at times dark environments (this remake) may not be fun. But then again where's wally/waldo itself is considered fun!
673f596c85f1f
This is an outrage!

ofc it is

lets tell to night dive studio this feedback Shut Up And Die!

https://www.youtube.com/watch?v=1T_mfo-8HtQ

673f596c8612aZylonBane

673f596c86185
ofc it is

lets tell to night dive studio
You don't understand sarcasm, do you.
673f596c863a0
You don't understand sarcasm, do you.

sorry sometimes when im pissed off i find hard to understand :P

673f596c865feZylonBane

673f596c86653
Are you sure about that? Because it wouldn't have been hard to make them easy to locate if they desired, e.g have them emit droning sound effects...
Name ONE object in SS1 that has an ambient loop.

673f596c86791voodoo47

673f596c867ee
idiotism in the official remake topic will not be tolerated, so splitting off. xerxex, enjoy a 1 day posting ban.
Acknowledged by: Nameless Voice

673f596c86a7cLearonys

673f596c86ace
Are you sure about that? Because it wouldn't have been hard to make them easy to locate if they desired, e.g have them emit droning sound effects or indeed, some kind of effect that makes them stand out as it does here. But yeah, I agree getting to them should be the challenge, playing where's wally/waldo with little cameras in pixelated environments (shock 1) or highly detailed and at times dark environments (this remake) may not be fun. But then again where's wally/waldo itself is considered fun!

or... they show up as red dots on your minimap whenever you walk past one by default (this can be disabled). Now you've pinpointed it's location without even looking at it, woohoo!
Acknowledged by: callum13117
673f596c86c3a
Okay, who hacked into the primary data loop last night and made xerxes lose his form and grammar?
673f596c86f0c
Name ONE object in SS1 that has an ambient loop.

I don't recall. But sounds effects did exist, so cameras could have been scripted to play a subtle bleep effect every x seconds at the very least, else just go for a visual effect or some other visual signposting.

If there were no objects that emitted sound I'm assuming objects couldn't emit sounds locally? but rather all sounds (such as monster noises) played globally if the player was in range? Same could have been done for cameras, just would have been important to make it subtle and not frequent for obvious reasons.
« Last Edit: 15. March 2016, 21:41:36 by Join usss! »
673f596c8718d
idiotism in the official remake topic will not be tolerated, so splitting off. xerxex, enjoy a 1 day posting ban.

?????

no i wont enjoy

you know what??  i dont need you neither zylon

bye bye systemshock.org
i have my own forum to work with my project

i dont need to deal with stupid fuck jerks who insult me with a grettings message and ban me with no reason

seriously bye 

and be carefull of what you do next or i will wipe your site out of existence.
673f596c87280
Please guys, let's all keep it civil.

673f596c8758fZylonBane

673f596c875d9
It takes a special kind of stupid to actually post the "I'll hack ur site!" line.
Acknowledged by 2 members: Colonel SFF, Hikari

673f596c87876icemann

673f596c878c9
You are literally the only person to have this opinion.

He's not the only one. I'm half half on the look of it. Looks very Doom 3-ish as I've said earlier.

Though xerxes is on his own with the other stuff. Completely disagree.

End of the day we have the original version to play if we don't like what results from Night Dive's work, and I'm willing to give it a go. I'll happily have a play, before I make a final opinion of it.
« Last Edit: 16. March 2016, 07:07:37 by icemann »
Acknowledged by: callum13117

673f596c87bc7RocketMan

673f596c87c27
I think if they tone down the post-processing and fix some of the inappropriate artistic choices, it could look very nice.  I really like the art in and of itself.  After hearing all the criticisms, most of which I didn't notice, I agree with some of them but still think they made a solid first attempt.  Interestingly, the thing that pissed me off the most was that, "DUHHHHHHHH" at the very end when they show the System Shock title.  It's very cliche and I associate it with bad movies.

One thing is for sure.  No matter how good they make  this game, it won't STOP me from playing the original DOS version.
Acknowledged by 2 members: icemann, Learonys

673f596c87cccicemann

673f596c87d18
Well that has a unique charm all of it's own.
Acknowledged by: RocketMan

673f596c87fd8hemebond

673f596c88039
SINCE WHEN SECURITY CAMERAS POINT AT YOU WITH A FLASHING RED LIGHT
Since your cyber-implants allow you to see some bands of infra-red light. There, sorted.
Acknowledged by 3 members: Nameless Voice, ThiefsieFool, Colonel SFF
2 Guests are here.
Its all Kolya`s dodgy doings. Everyone shake your heads in shame at Kolya.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f596c8b1ae