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Making something 'real' in Unity --i.e. not scripted..is far easier than say Unreal.
automagically
Our trap is just a prefab, it works. You can disarm it, bash it with a rock, stop the gears somehow exc. Because it has all those properties already. Since it is part of the physical world, all our physical rules automagically apply.
I like this word. I'll be using it from now on.
That's always a pain. I'm currently working on a game, but I keep changing the platform I'm using.... The game itself is sort of like what SS2 would be like from the top-down view. But because I'm so indecisive, I can't set anything in stone.
I used to be indecisive too. But now I'm not quite sure.