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now this is something we haven't seen in a while. be prepared - the FM will be played, dissected to the bone, and (very) honest feedback provided.
allright, first 15 minutes into the FM, here goes;-pretty sure the maps were made with the oldDark editor. you really must like pain.-the earth map is trying to load a non existent script module, allobj.osm. perhaps a typo?-sound propagation and lighting problems here and there. not optimized?-the security card (485, testnextlevel.mis) seem to be broken, it pops into the inventory and can't be used on the slots in any way (probably stopping player progress completely).-no ambients, no music.-no MFD goals.-no audiologs? might not be a good idea in the SS2 universe.-seems to be rather stealth oriented so far, maybe mention this in the readme.-speaking of readme, do not encourage people to mess with their installs manually, please.moving to Engineering, we'll be waiting for an update.
I am about half tempted to delete my account on here (merley hours after creating it) and just upload my FM somewhere else...which I don't want to but if all I am seeing on here is critisizm without giving my FM a chance then thats what I'll do.
Dayam. Surprised my FM didn't get the same criticisms as it has similar stuff (no audio logs, no MFD goals). Though mine has music.I should point out that there are several action + no audio log style FMs out there, so don't go too hard on chuckles n chestnuts.To chuckles n chestnuts I would suggest taking any comments on board (and not to heart, as no'one is saying it to insult you personally), and perhaps adding some extra stuff here and there where appropriate. That's how releases on the internet go, regardless of the game it's for, and in the end results in improved content.Essentials to a FM in my opinion:* Player start (duh) + end* Music - Just sit down and listen to the tunes on offer in the game, and pick the one that fits the theme of your FM most.* Make it look lived in. As in, detail to rooms is good to see.Beyond that, go with what you feel like. Want to do it 100% stealth? Go for it. I was making a FM like that at one stage ("Alone" which there is a demo of in the engineering section I believe). Want to go for 100% action? Sweet. Feel free. Or go with the traditional style that many have gone for which emulates the main game (eg audio logs and emails, MFD goals etc etc). It's COMPLETELY up to you.The most important thing is to NOT TAKE OFFENSE when you release something online. It's guaranteed to happen. I worked on my completed FM "Ancient" on and off for 4-5 months, and got a response of "Ancient is mediocre" from one person, and sure I was annoyed, but that's the internet. Just take it on board, and if you have the time + interest for it, then take those comments on board and add improvements, OR implement them in future FMs that you develop.Forum feel free to correct me if I'm mistaken here, but I think much of criticisms come from the extreme lack of newly created SS2 FM content these days. So when something does get released, it's held up against the best stuff out there (eg Christine's FMs for example). But just take it on board, and go with what you feel you want to do with it. Deleting your account here would be a silly thing to do though + a major overreaction.
Just finished your mission, and I enjoyed it! There is a bunch of cool ideas in there, some neat surprises and tense situations that break up my System Shock routine. I also like your humor Hybrid hangar.You should really, really consider adding audiologs. xdiesp got some good people for Sys: Infinite, and voodoo47 worked on audio for "the minstrel" so I'm sure they can connect you to some voice actors.Hell, I wouldn't mind speaking a part! Havn't had the opportunity yet.Here are some things I noticed that I would like to point out (as constructive criticism and suggestions. Not in a "your mission sucks" way ):- The gameplay is good though the balancing of how much items you get (and when) seems to be a bit on the rough side. Maybe I didn't find the chemical store room, but I just saw one lonely Cu container. Cybermodules are very scarce; a few more would be nice.- the architecture is good; though in my playthrough I was a bit annoyed/confused by the long corridors leading to even longer corridors into every direction. This resulted into a lot of walking/backtracking- the architecture is done on a great scale; giving me the impression of (too) vast emptiness. For your next FM you maybe could take a closer look at Fm like "return to the unn" or even "The Minstrel". They have a more compact design, thus creating some of Sys2 trademark claustrophobic atmosphere.- minor nitpick: in some instances I had enemies spawn right next to me. Maybe you could hide that a bit better...- the final part of the FM was a bit too trigger happy for me. Too much enemies in one spot, no enough corners and possibilities to outsmart themthe glowing trees in Cyberspace are just beautiful! Getting close to a Tron crossover Maybe add some ambience like in Darvinia to them?- the finale: nice scenery but I could not beat it without cheating: I just jumped into the black beneath the platforms and exploited the respawn feature. Made the battle a piece of cake. Without that, the battle seems a bit unfair to mecant get in: I didnt see a awy to open this room. Intentionall?windows description: only appears from this far away. Happens with benches tooyeah unbreakable window: monkey can do it, but no me? Who's side are you on?????? (maybe give an option to do something /withto the other trapped monsters?)corn army: nice, but they are all facing the same direction which makes them look like a bataillon of corn soldiers (hey voodoo: how about a thanks giving mod? ). Maybe rotae some of them to make it look more natural?
Thanks Icemann, Actually, your FM was one of the first (and only) FM's that I played! And yeah there were no audio logs and only one music track and not much shock elements in it because it was a rendition of your doom map (I read your text notes) and no matter what, it was something it was your work of art, I am sure you put effort into it as you know much as I do that dromED is not so ABC simple to work with. So whenever a fan shows some effort I think thats a good thing, there is always room for improvement of course but this is artwork not a competition, but as far as these other comments go, yes they are right, and sure the help would be nice, but like you said I think some of the members on here came down hard on me. Yes I can take internet critisizm but when its by critics that actually seem to speak the lingo and know the editor its kinda harsh at times, the random "oh this *bleep* sucks' is expected but detailed critisizm right of the bat is a bit harsh I will agree. I appreciate your input Icemann