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you created the minstrel mission.
Finally "finished" this. Honestly, the moment I got dropped in that final boss area I noped the fuck out of it.Regarding the build quality, everyone has already pointed out most of the issues I noticed-- disconnected room brushes, weird object scales, level layout too large (feels more like a shopping mall than a spaceship), keycards, no logs, etc. And it is hard. Ridiculously hard in places. I've been playing SS2 for over a decade, was playing this on Normal, and yet was save-scumming like crazy near the end.Well, there's the core of a solid FM here. I'd consider this in its current state a beta at best. This is why people really, really need testers and technical advisors when developing a mission. I hope you have plans to update this and smooth out the rough edges.
Hi Zylon,I am sorry that you did not seem to like my FM.
Lastly, I am not sure if I will update this FM as I felt I put alot of work into it already to get to the state of how it is now.
One thing I'll disagree with Zylon on was the difficulty as I get where he was going with that. It was intentionally meant to be difficult.
The cyberspace bits was my favorite part of it.
Ridiculously hard in places
So you're disagreeing with me by... agreeing with me?I'm starting to think I played a different cyberspace section than everyone else. The one I experienced was a brutal, linear slog seemingly designed to drain every resource I'd built up. It probably would have been impossible if I hadn't hacked security before going in there. I actually avoided that area for a long time because I was convinced it was some kind of easter egg and not the actual way to finish.
And I can say, as the maker of the FM, I don't recall putting a security console nor linking any of the cyber area turrets to a security console anywhere near the cyber area, so I am gonna presume you either went invisible with psi and hacked the turrets or something else.
It would be wiser to presume that I meant exactly what I said. Hacked security in SS2 is a global function for the current map. So hacking security in the "real world" automatically disables the turrets in the cyber world as well.
Also, I've made maps for other level editor mediums and never got near the criticism I have received here on this website, which I have said before I am truly sorely disappointed with the seemingly biased attitude towards my FM
Also, I've made maps for other level editor mediums and never got near the criticism I have received here on this website, which I have said before I am truly sorely disappointed with the seemingly biased attitude towards my FM (granted I get it, its not all pure conjecture some of it is legitimate concerns for level design but still, I play tested my FM countless times and I felt it was more than playable, as well as some of my other online friend(s) who have played it enjoyed it as well). And I've searched other FM's on here and they didn't seem to take flak as much as mine has, but maybe I am not looking good enough, I don't know, but I digress.
Actually I saw Christine online here a few days ago, and she posted recently over at TTLG as well.