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here I'm very sure what I want - copy paste the game into a new engine, add all SCP fixes, maybe slight tweaks here and there (like making repair skill a bit more useful).plus, proper second part of Rickenbacker, proper BotM.
-Better graphics and character models
-cyberspace sequences
-improved voice acting in a few of the audio logs/emails
-possibly a few new weapons such as a pipe, pool cue, etc.
have the game downloaded in the program files
[...]and actually, the SCP topic has reminded me about an idea I/we had some time ago - while it might be costly in manhours and people may end up not liking it too much, for a SS2 remake, it may be worth considering reshaping the levels so they would actually form a proper starship when put together.
I would love to see SS2 remade if SS1 remastered is a success. Sure, it's playable with modding, but it's not capturing any new imaginations at this point, just getting replayed by fans. Why anyone would be against a remake is beyond me. It seems selfish and contrarian not to assume a little faith in NightDive should they suggest they could do a good job.
I would love to see SS2 remade if SS1 remastered is a success. Sure, it's playable with modding, but it's not capturing any new imaginations at this point, just getting replayed by fans.
That's one of the reasons Dark Souls is so popular, it's just different. (and yeah, good).