67431fa39bf84

67431fa39cfcd
1 Guest is here.
 

Topic: A problem with model porting Read 985 times  

67431fa39d36efascinate4

67431fa39d3ee
Hi. I tried to make a shotgun replace. I took a low poly model of sawed-off shotgun(just for testing). I opened a model in 3d max and centered it, then i changed size of model. Then i exported to 3ds, next in BIN through 3ds to bin, then it says me this:

root Shotgun_me:

Sliver triangle,25Shotgun_me:Shotgun Mat who built this?
killing sliver pgon 25Shotgun_me:Shotgun Mat!
437 polygons, 201 split, 96 split planes

Okay. I close it, the programm placed the model to obj folder. But in game i see an original shotgun model, not mine. Where i did a mistake? The model named to "SHOTGUNH.BIN" but the game don't see it.

67431fa39d57fvoodoo47

67431fa39d5ce
that's because it's SG_H.BIN for the hand model and SG_W.BIN for the world model.

67431fa39d666fascinate4

67431fa39d6b3
Thank you very much, it works  :)
1 Guest is here.
I don't fancy your chances.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67431fa39df2e