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[...] They did feel unintuitive (not conforming to fps-standards) and overly convoluted. [...]
They won't, because that would be a ton of extra effort for practically zero return. It would be even more useless than prone mode.
Hey, Shock butcher:
My two cents on topic: I think the controls should be customizable. I think the controls should allow for the keyboard to turn the player view side to side or up and down. They don't need to be assigned, but simply available. I just implemented it in Citadel and it only took me 22min.