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I'll leave you an idea, just in case the iranian\israeli story is still being worked on.A colony is visited by the revolutionary guard. They wipe out the colony's emissaries, entrusting you with a mission. "Soon this territory will be lost, as the frontier is moved: none of it must fall into enemy hands, even human resources. Our machines will help you separating the few good men from the traitors: you gather them accordingly and wait for our return."Soon someone will find out about the extermination plan, and the ones showing up in the end might not be the revolutionary army.
Any settlement from proper israeli colonies, to Fallout style vaults or outright space colonies. The guards would kill the emissaries, including the leaders of the colony, because they're displeased with their lack of results\loyalty. This backstory could be unveiled halfway through, so that the usual traitor twist is actually about you. That's a bit darker, as it implies all the fights were an orchestrated ruse. But it's still open to a positive ending, with or without the player living.
With more than 50.000 m2 (some 8,5 km tunnnel length) one of the biggest german underground installations that reached production status in late 1944. According to Allied intelligence reports, it was “one of the most modern and most complete underground plants in Germany”.