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It looks like they seriously tagged. Every. Single. Texture asset as "texture filtering: nearest neighbour."The prospect of editing every single texture file (which includes BaseColour, Normal, AO/Roughness/Metal, and Emmisive maps) in the entire game to change that setting is a bit daunting.Perhaps a smaller-scale test on some of the Medical textures?
The pixelated textures give the impression that you're looking at the world through a cybernetic interface instead of through normal human eyes.
Perhaps unsurprisingly, re-enabling texture filtering makes it quite obvious how low-res many of the textures are.Mod attached. Should be pretty much every texture in the game, though there might be a few outliers where the filenames didn't follow the naming conventions I was searching for.
That's because this was an intentional design choice. Using any type of filtering is going to make them look worse because the UVs, materials, and textures were not designed for filtering. If you want to have filtered textures that look good, you'll have to redo every texture in the game and do it close to 3x the current resolution of what shipped.
Well aware. We did point out how foolish this was, repeatedly, for seven years. No one cared.
Number of players who would have refused to buy the remake because it DIDN'T have pixelated textures: ZeroNumber of players who will refuse to buy the remake because it does have this ugly half-assed pixelated aesthetic: Non-zero
Played through Flight Deck:This level was a bit of a disaster. Layout is more or less a 1 to 1 of the originals layout (with some minor changes) but this one REALLY made it ambundantly clearly that the physics of this game are just off. By off I'm referring to very floaty enemy physics. I witnessed a cyborg assassin lay a land mine that caused a nearby security bot to completely spaz out and fly about super speed before exploding in hilarious fashion, enemy dead bodies flopping about on grav shafts and more.This game needed more time in the oven unfortunately. It just pulls you out of the immersion when stuff like that happens and its hard to take it all seriously after you see things completely bug out.On the plus side: Cortex Reavers have been bumped up in difficulty significantly. Magpulse appears to do bugger all damage against them now (took me around 20+ shots to take 1 down which negates the usefulness of the weapon significantly). Good challenge level again. Lots of puzzle circuitboards (3 in a row in one section).Annoyances:It was in this level that I realised that the remakes version of the radiation suit's benefits (of improved radiation and biological resistance) is now an ability that you have toggle on and increases energy use (thus not in effect if you have zero energy left). And when you get it earlier in Storage its more a backpack addon than an actual suit, even though audio logs in the game describe it still as a radiation suit and not backpack.This is annoying as often you wont know ahead of time that your about to step into a biological or radiation hazard area and thus take a good chunk of damage before you think to switch it on (if you even remember to switch it on as the game nevers tells you that you need to).
the decision to not make this toggleable was indeed, foolish. and sorry, I simply do not believe this wasn't technically feasible/doable - if NewDark can do a retro pixelation look with a flip of a switch no problem, then UE can definitely do it too.but lets not start beating this dead horse again..
We did point out how foolish this was, repeatedly, for seven years. No one cared.
SS2 Enhanced Edition (literally nobody asked for VR support)
Yeah no. When it comes to VR, no matter what game, somebody has asked for VR for it. Especially so for a game that's a sequel to a game that had VR for it.