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Topic: SSR: System Shock Kickstarter
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67ed422f6cbdfZylonBane

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Apparently it's from (quoting a random Reddit post) "1990's cyberpunk film Hardware, which is based on a short story called SHOK!".

So yet another dumb "wouldn't it be cool if" thing shoved into the remake.
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Apparently it's from (quoting a random Reddit post) "1990's cyberpunk film Hardware, which is based on a short story called SHOK!".

So yet another dumb "wouldn't it be cool if" thing shoved into the remake.

The original game takes sound effects directly from the movie, but that's the only immediate connection outside of genre similarities. Getting rid of the original end theme (which kicked ass and is iconic) and exchanging it for some semi-recognizable 80s song for wider appeal (which is what it is, nobody knows or remembers this movie) is so lame.

Also funny thing: not only does the movie suck, but I bet System Shock 1 unconsciously took more influence from the movie's 'source material' than the movie itself. Here's a serv-bot in 2000AD for example https://ia803208.us.archive.org/view_archive.php?archive=/4/items/2000adjw/0001-0099/2000AD%200013.cbz&file=2000AD%200013%2F2000AD%20013-32%20Competition.jpg

67ed422f6d303sarge945

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I think it's more a message to the fans/backers

You wanted a remake? Well this is what you get then. Be careful what you wish for, suckers!

67ed422f6d6feXkilljoy98

  • Company: N/A
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Apparently it's from (quoting a random Reddit post) "1990's cyberpunk film Hardware, which is based on a short story called SHOK!".

So yet another dumb "wouldn't it be cool if" thing shoved into the remake.

Considering the original game had references to stuff, I don't hate a few more here or there. It certainly didn't affect the game in a major way.

Tho I'll say the ending song was a lot better in the original game.

67ed422f6e6b4WhyHelloThere

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I'd just like to take this moment and point out that NDS never actually reached the goal for that tattoo, meaning they just burned money on it for literally no reason.


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lmfao, it wouldn't be Nightdive if they weren't wasting someone's money

67ed422f6e8c8ZylonBane

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I'm pretty sure Kick wasted his own money on that abomination.
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I mean it was a stretch goal which usually implies "we will use the money that met this goal to fund said goal" which in this case is getting a dorky shodan tattoo with dreads, no? Like, why else have it be a stretch goal? But according to recent atari financial disclosures he has been spending his atari shares after all...  :thinking:

67ed422f6eb5asarge945

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Atari has been ALLEGEDLY (don't sue me please) involved in numerous scam Kickstarters and other shady nonsense semi-recently, so I'd sell Atari shares too. The name doesn't mean anything anymore.

67ed422f6ee23WhyHelloThere

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numerous scam Kickstarters

Really? I thought it was on IndieGoGo. /j
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When was the last time Atari meant anything? As far as I'm concerned, they ceased to exist sometime in 1996 (at the latest).
« Last Edit: 29. March 2025, 20:12:05 by fox »
Acknowledged by: icemann
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Here is a list of I.P.s currently owned by Atari:

https://docs.google.com/presentation/d/1e-tl9Oqwnr78879Lnne_uhlsGkPWFK_z428ZmUaJjog/edit?pli=1&slide=id.g3415bb64202_0_0#slide=id.g3415bb64202_0_0


The only ones I care about are:

Saboteur (if it's The Saboteur, the brilliant 2009 third person shooter/GTA 3 style game),

Sentinel (assuming it's the classic The Sentinel by  Geoff Crammond, which it probably isn't)

System Shock (duh!)

Head Over Heels (assuming it's the isometric game from 1987, though I doubt I'd ever spend much time now with that style of game any more).



I remembered that some XBox 360 games that I liked were published by Atari (which of course doesn't necessarily mean that Atari could do anything further with the games' I.P), so I had a look at:

https://en.wikipedia.org/wiki/List_of_Atari_video_games_(2001%E2%80%93present)


Legendary - an OK first person shooter with good graphics and set-pieces, unfortunately a few difficulty-spikes, and some very serious unpatched bugs that can result in soft-locking and IIRC even rendering the save-game unloadable, and it is automatic checkpoint  saving, so you don't have an earlier, uncorrupted save-game file to fall back on.


The Chronicles of Riddick: Assault on Dark Athena - The first game, (The Chronicles of Riddick: Escape from Butcher's Bay), is superb, one of the best ever licensed first person shooter/melee brawlers ever made, and is included with the follow up (Chronicles of Riddick: Assault on Dark Athena), though I've not yet played the latter.


Blood: Fresh Supply - Because it's a port of the fantastic 1997 DOS game, though by all accounts this port has faults that you don't get if you play the fan made ports (NBlood, BuildGDX, or RAZE) instead.

I thought there were more PS3/XBox 360 games that I liked that were published by Atari, but I must be mistaken.

67ed422f6f4eeicemann

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Many of those above, I know only from reading Retro Gamer Magazine. Saboteur, Sentinel and Head Over Heels were Spectrum games. Got C64 ports (for Sentinel and Saboteur if I remember right).

Chronicles of Riddick - I really need to play that game at some point. Played the demo long ago, and it looked great. Plus it has Vin Diesel voice acting.

Blood - Awesome game. Played lots of it.
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There is a game on the Spectrum called 'Saboteur', yes,  but I meant the XBox 360/PS3/PC game 'The Saboteur', which is more of a GTA 3 style game, where you fight as part of the French resistance against the Nazis during World War 2:

https://www.youtube.com/watch?v=J_dwiW1drac

For some reason, this game didn't seem to get a lot of attention online, though I think it's really good, and the reviews and comments that I've seen all seem to be positive.

And yes, I was a Spectrum gamer, then Atari ST, then PC. Brilliant times.

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