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I apreciate the thought behind making games more accessible to those who are deaf. Colorblindness modes are cool too.
The little things are what make a game great really. Subtlety en masse. [...], but I hope NDS at least have a small idea what we mean.
The issues above are why I dislike things like Motion Blur, Bokeh blur, overused anti-aliasing (except temporal), and depth of field with so much wrathful passion.
...Further, my eyes already apply depths of field effects to whatever I am not looking at directly, why would I want the game to apply it a second time?
Does anyone actually like motion blur and depth of field? And if so, dear gods WHY?It's basically using your expensive hardware to render a view in high resolution and with great clarity, only to then throw that clarity away again and intentionally make the image quality worse. I don't understand why that's even a thing.Further, my eyes already apply depths of field effects to whatever I am not looking at directly, why would I want the game to apply it a second time?
They should pay you if you feel pressured.