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I don't get it why "different from the original would be a good thing" in this context. Better is of course better, but why does it have to be different?Ideally the remake would feel and be the same as the original for new players that haven't played the original.There will be entertaining misunderstoodments between people that have played the original and those that have only played the remake.
Apologies on being a bit more on the negative side in regards to the latest KS update, but I'm a bit mixed on the Cyborg Surgeon. Now for one thing, having more enemies = great for me. But the look of the surgeon, with the scanner distinctly propelling out from the head does not jell with me from a System Shock perspective.Why? Well it's more in a body horror direction, which from memory neither System Shock 1 or 2 had. Well SS2 sort of did with the Hybrids. It's more in line with that "Virus" movie that someone mentioned a while ago. That said, it makes absolute perfect sense that she (Shodan) would make something like that. I mean she definitely would. It's just that they didn't have enemies that looked like that, with body horror gore going on. Geiger-esque.Now you could say, well Origin didn't have the tech to make stuff like that back then, which is completely valid. I'm just saying what I think when I look at it. In the case of this one, with it being a new enemy entirely there is no point of reference to refer to. When I look at the designs of the other enemies though, none went body horror direction. Again though the original's enemies were displayed as 2D sprites which you could only go into so much (at that resolution) level of detail, but yeah. It could also be with the image being in black and white that it looks so off putting to me. In color I'm sure it looks better.Much of the Cyborg enemies in SS1 were Borg inspired, which if you look to that in Star Trek:Is less gory. Am I making sense? I suck at articulation. On a positive note - That thing would look spooky as hell in action.
For me it feels less like "System Shock" and more Hellraiser or Silent Hill.Like if you've seen the film Hellraiser - Hell on Earth, that had a DJ turned demon that had a CD player embedded inside it, that it used to pop out CDs, which it then threw (ninja style) at the good guys. Quite a cool demon honestly. Just more body horror direction than what you would get normally if you were to see it in a cyberpunk game.
I'm in the camp who really digs it (dug it in the Unity demo and now in the preview assets). I think restricting pixel density is an interesting way to boost creativity within those limits to get a result that's more unique. Sometimes unrestricted art (or engineering for that matter) ends up less interesting/creative than something with certain restrictions put in place, and I think that's what they're going for.