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Meh, the changes there just make it sound like an "ultra hard difficulty" mode, which is the sort of difficulty setting I don't like. I prefer for difficulty levels to drastically change what strategies a player uses in the game through some smart limitations, not just "oh, have less ammo, less money, more enemies with HP bloats".
When the game throws ammo and money at you (literally) such limitations are very smart ones that greatly alter strategies. And it's not like they could introduce any other limitations because there are so few systems and mechanics to limit in BS: I in the first place, not to mention what little there is is already severely limited (e.g two weapon limit).
damage types
halfway to the linux/mac stretch (1m). they are going to hit the 1.4m rpg barrier if going by this pace.
They need to clarify exactly what is meant by "RPG elements". It probably won't be as bad as everyone fears.
Cue fear of a console UI. Radial menus go!
Even if Zanderat's post above gives a different impression, he had already made his post on reddit that he linked here. And I had read it when I made my not entirely serious post.