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Topic: SSR: System Shock Kickstarter Read 190556 times  

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Quote by Djant:
Meh, the changes there just make it sound like an "ultra hard difficulty" mode, which is the sort of difficulty setting I don't like. I prefer for difficulty levels to drastically change what strategies a player uses in the game through some smart limitations, not just "oh, have less ammo, less money, more enemies with HP bloats".

When the game throws ammo and money at you (literally) such limitations are very smart ones that greatly alter strategies. And it's not like they could introduce any other limitations because there are so few systems and mechanics to limit in BS: I in the first place, not to mention what little there is is already severely limited (e.g two weapon limit).   
Acknowledged by: Hikari

6742ad9730656Learonys

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When the game throws ammo and money at you (literally) such limitations are very smart ones that greatly alter strategies. And it's not like they could introduce any other limitations because there are so few systems and mechanics to limit in BS: I in the first place, not to mention what little there is is already severely limited (e.g two weapon limit).

Limit? No, a two weapon limit in your quick select menu. You can hold as many weapons as you want.
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damage types

There are already different damage types in SS1... They should know!
Acknowledged by: Nameless Voice

6742ad9730a91unn_atropos

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Initial goal is reached.
[funded.jpg expired]
Acknowledged by 2 members: Hikari, Zanderat

6742ad9730be9voodoo47

Acknowledged by: icemann

6742ad9730ed7RocketMan

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The next stretch goal should be original remixed music, localization, OS support and some expanded areas and it should occur at whatever the dollar value is when this kickstarter is over :D

6742ad9731109voodoo47

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halfway to the linux/mac stretch (1m). they are going to hit the 1.4m rpg barrier if going by this pace.

6742ad9731411Zanderat

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halfway to the linux/mac stretch (1m). they are going to hit the 1.4m rpg barrier if going by this pace.
They need to clarify exactly what is meant by "RPG elements".   It probably won't be as bad as everyone fears.

6742ad97316c3CaveManta

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They need to clarify exactly what is meant by "RPG elements".   It probably won't be as bad as everyone fears.
   I expect it will be like SShock 2 and Bioshock, with some form of currency you have to use on various kinds of upgrade machines. I wonder what the currency would be if cybernetic modules don't exist yet. Maybe the player could get some samples of/research SHODAN's mutation gunk and become stronger using mutations.
   Yeahh.. It's already going to be a lot different than SShock 1, so what the heck.
Edit: Haha, I just discovered the SSR RPG Elements Discussion Thread.
« Last Edit: 14. July 2016, 23:47:25 by CaveManta »

6742ad97317b3voodoo47

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mac and linux versions are in (1.1m reached).
Acknowledged by: CaveManta
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Cue fear of a console UI. Radial menus go!
Acknowledged by 2 members: Hikari, CaveManta
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Cue fear of a console UI. Radial menus go!
The game was announced for the Xbone from the start.
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Even if Zanderat's post above gives a different impression, he had already made his post on reddit that he linked here. And I had read it when I made my not entirely serious post.

6742ad973230aCaveManta

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Cue fear of a console UI. Radial menus go!
I just hope that Mahk will design the UI. =P
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The $1.1 Million stretch goal has been met. Citadel has become infested with penguins.
Acknowledged by: Learonys

6742ad97325aaJosiahJack

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Wearing red fedoras while eating mints openly....

6742ad97328dbZanderat

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Even if Zanderat's post above gives a different impression, he had already made his post on reddit that he linked here. And I had read it when I made my not entirely serious post.
It is all becoming clear now........  I think. 
« Last Edit: 22. July 2016, 02:49:01 by Zanderat »
Acknowledged by: Kolya
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https://www.kickstarter.com/projects/1598858095/system-shock/posts/1636121


Linux and RPG stuff.

Nightdive finally explains what they mean about RPG. OK, thin on details but it actually sounds promising since it puts to rest the biggest concerns in my mind of 'stat locked gate' and 'skill is a button click and not actual player skill.'
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Wow, they totally removed the RPG stuff from the 1.4 million stretch goal description. Wonder what this means for the development.

6742ad9732cb9Nameless Voice

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It means that, as we suspected all along, some level of RPG elements were part of their original vision and they were going to put them in regardless.
Acknowledged by 2 members: ThiefsieFool, Learonys

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