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I'm still trying to find a polite way of expressing myself about the assassin
But Cylon Ninjas were generic evil robots and the SS1 Cyborg Assassin looks nothing like it except for the eye light.
The new groves should be interesting,
And as before, there are STILL 8 groves. I will continue to maintain that this is stubborn arrogance on the part of Night-Dive for making a mistake, until there is any indication that they did this for a good reason and I can think of no good reasons at the moment.
God forbid Night Dive might add something to the game instead of copypasting everything down to the last wall panel.
8 groves, if they are all accessible playspaces, could lead to tedium too. Personally I found three groves to be a bit much vanilla, but of course it just depends on what you do with it. I propose making one grove without much lighting, giving more purpose to the head lamp and nightvision, plus it'd be pretty frightening and interesting if done right. As always, variety is key. If there is 8 groves, all/most should be accessible, as Shock design philosophy demands it. Everywhere is accessible at some point or other to reinforce the illusion of a real space, with one or two exceptions. Also I'd prefer less groves, but make each more expansive and vast like they were vanilla, rather than 8 mini-groves (which is easily how I see things ending up).
What would make the most sense is if the groves supported different ecosystems. Tundra, taiga, desert, rainforest... they could be going through different seasons too, and different simulated times of day.