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Yeah ? So why they showing so many new ideas ;P
What would make the most sense is if the groves supported different ecosystems. Tundra, taiga, desert, rainforest... they could be going through different seasons too, and different simulated times of day.
What purpose would it serve to spend a $1.35 million creative effort on a totally identical remake - just so that some people can orgasm to seeing more pixels on the screen? What's more is you think that with a $1.35 million budget, NDS should divert their development efforts into two games so as to appease the most stubborn and nostalgic fans.
You might want to ask those "morons" at GearBox. They made Homeworld: Remastered and it is awesome.
But yeah. NIGHTDIVE STUDIO if you think System Shock 1 is your playground make it so scary as was never before and unpredictible for even people who finished System Shock 1 by making this really fearfull experience at almost each step.
You can make your case here if you would rather, as I have not played those games and am not about to. If the only difference in the remastered version is having more technically detailed graphics, then personally I do not see the purpose. I am not that big on technical quality to be able to justify spending an entire effort developing a new game solely to that end.
Ask yourself this: If this forum wasn't really active in the modding sense and today ND re-released SS2 with what we now know as SHTUP, SHMUP, [the better parts of] Rebirth, NewDark and SCP, would you buy it?
Removal of features like gibbing Hybrids with shotgun blasts are needed, some small stuff like that.
Because no matter how nostalgic we feel about the vanilla game, there are always limitations that we now wish hadn't been there. Updating graphics, sound, controls and fixing bugs without changing anything else just makes a great game play even better with minimal risk of ruining it.
Besides, it's impossible to update everything without some changes to gameplay, as it is frequently intertwined and relational with other aspects of design. The introduction of mouselooking to improve control makes the gameplay notably easier to the 1994 experience, so tweaks may be needed. the implementation of reload animations makes the game harder, as there is an additional period of vulnerability. adding new (much needed) audio effects adds gameplay cues, e.g mutant zombie-like moaning revealing their position. And so on...Sure, I am a big fan of the community's work here. Updating the game while respecting the original vision, the best kind of mod. I would be even happier if secmod was included in that list, perhaps as an optional game mode as it is not perfect. At least secmod 2. I've yet to play 3. With some purist tweaking I would consider it being optional unnecessary. Removal of features like gibbing Hybrids with shotgun blasts are needed, some small stuff like that.
Ask yourself this: If this forum wasn't really active in the modding sense and today ND re-released SS2 with what we now know as SHTUP, SHMUP, [the better parts of] Rebirth, NewDark and SCP, would you buy it?My 2 cents anyway.
This is not even the key. Key is - this is System Shock 1 and key of remake game is to introduce classsic game with better visual and audio. Nothing more.