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They attempted to contact him. He hasn't replied, last I heard.
Hm, that's surprisingly unprofessional behaviour for someone with that kind of job title.
That exec door looks nice, but once again the animator has fallen into the trap of including a "cool" animation that must complete before the damn thing opens. It's a door. Its #1 purpose in life is to get out of the way when someone wants through it. Not to make someone stand there while it does a cool thing before finally opening.
I'm fine with that, because I got used to these long opening sequences from the Dead Space games. From a technical engine standpoint, I suspect because the DeadSpace engine has to load the next room/assets before opening the door. From a gameplay perspective I like these seconds of suspense, because I can't rush through rooms and try to avoid potential ambushes by outrunning them.
I just watched a longplay of the first Dead Space, and the doors actually open quite quickly.And of course, the SSR door animations are not hiding load delays.
The door animations feel mostly the same length as the original ones...
Depends on the room and where you've been before.
it allows for anticipation of what's going to be behind that door
If your favourite thing is to wait for elevators to arrive in IRL then you might enjoy this too.