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>In no conceivable way was the Flechette anything like a shotgun - sorry dude.The ammunition types of the Flechette are basically shotgun ammo. Pellets and fragmenting splinters have more in common with shotgun rounds than they do with fully automatic rifles or submachine guns. I don't know about you, but I used the Flechette to burst fire rather than holding it like an automatic. It was way too inaccurate otherwise for my tastes. It functionally changes little for me (and I anticipate most other SS1 players as well) for it to function as a burst weapon rather than an early-game automatic that you simply discard later in the game.>B) more importantly, important stuff like the hopper is getting axed on the grounds that it consumes resources you don't haveI've consistently made the point that you should wait and see what direction the game takes prior to assuming something is being cut, even if someone makes an offhand statement in a live stream regarding development. We originally were going to trim a significant amount of weapons out of the game and I argued against doing so, but did argue for removing redundant weapons (the stun gun is a great example) and rolling their functionality into other weapons.Try to hold off on what will and won't appear until we're a few levels into the game's development. We just left Medical and we're starting to get an accurate picture of what we can and cannot do in the time we have left to work with.
you simply discard later in the game.
The Skorpion dominated everything you pointed it at.
2) Any protests about it being removed aren't considering that many people who play FPS games expect to see a shotgun in some form. Shock 2 had one. It's odd that Shock 1 didn't. Even Doom had a shotgun and it was from the same time period.
>Might I suggest again, a skull gun for my head?>Yesterday in Battery Park, some scum we all know>pushes smack for NSF gets jumpy and draws. I take>2 .22's, 1 in flesh, 1 in augs, befor I can get out>that damn assault gun.>>If I could kill just by thought, it would be better.>Is it my job to be a human target-practice backstop?>>Gunther Hermann
We're not looking at the game like it's a FPS. We're looking at it from the perspective of "SS1 has a lot of weapons that need overhauled. The Flechette is one of them. We feel it makes more sense as a shotgun at this point in time." I called the game a FPS because it is literally a game with guns in a first-person perspective. It's just easier to type FPS than it is to write "immersive sim with RPG elements and occasional gunplay".