6745f589ed50b

6745f589ee65d
4 Guests are here.
 

Topic: SSR: System Shock Kickstarter
Page: « 1 ... 34 [35] 36 ... 84 »
Read 192403 times  

6745f589eeda8icemann

6745f589eee09
A new KS update is out, featuring screenshots of updated models and more concept art. Hmmm. Still a massive wall of silence on the overall current state of things and no streams announced. They've slipped back into old habits. Grrr.

What I'd like to know:

* What is the current state of the project
* What is implemented so far
* How goes the level design process. Last we saw months ago was maintenance. Then nothing since.

6745f589ef298icemann

6745f589ef2f1
The good - Virus mutant looks pretty good:





Cyber Assassin is coming along:





Looks fine, but it just occurred to me, that they kinda look like Cybermen from Doctor Who:



Lift bot. New enemy, only in concept for now:



Overall look of the game seems good:





And the bad:

The Cyborg mutant looks like someone with a virtual boy stuck to their head:



And their still not telling us what the state of the project is. Grrr.
Acknowledged by: hemebond
6745f589ef4b3
This is more and more looking like a vaporwave-remix of SS1.
Which is fine with me if that's what they're going for. Maybe replace the severed head with one from a Greek statue?
Acknowledged by: ThiefsieFool

6745f589ef5a7icemann

6745f589ef5fe
Vaporwave? Not heard that term before.

Reading what it says on that site you linked, it sounds like a retro-future style? Isn't 80s - 90s cyberpunk considered retro-future style nowadays, since it takes a possible alternate future (which never came to be) and then just goes with it?

Wouldn't Alien Isolation fit that? Since it goes with retro future stuff. Though that was more them sticking to the technical aesthetic of the original Alien movie.

6745f589ef6f8ZylonBane

6745f589ef74e
The cyborg assassin still looks like a cyborg riot cop, and I hate it.

6745f589efc6dThiefsieFool

6745f589efcc1
Vaporwave? Not heard that term before.

Reading what it says on that site you linked, it sounds like a retro-future style? Isn't 80s - 90s cyberpunk considered retro-future style nowadays, since it takes a possible alternate future (which never came to be) and then just goes with it?

Wouldn't Alien Isolation fit that? Since it goes with retro future stuff. Though that was more them sticking to the technical aesthetic of the original Alien movie.

It's mostly the neon colors in those gifs, neon purples and reds are more of a general 80s pop culture thing than the cyberpunk we're used to.

6745f589eff4cRocketMan

6745f589effb5
Lift bot?  So a less functional forklift with enough superfluous AI to attack you?  What, are they getting bored or something?

6745f589f00e2ZylonBane

6745f589f0139
The lifter bot is an implementation of an enemy that was cut from the original game.
https://tcrf.net/System_Shock#Enemies_.28class_14.29
Acknowledged by: ThiefsieFool

6745f589f021cRocketMan

6745f589f0271
Yeah I remember that part of the unused resources.  Unfortunately, this incarnation of it didn't jog my memory, probably because it's pretty different.  The original at least tried not to look like a conventional forklift you'd find in a furniture warehouse.

6745f589f0389icemann

6745f589f03d9
Ah nice. Well if it's an unused enemy from the original then that's great to see it in. Much like the Talon Droids fixed up and implemented by the community for SS2.

My only gripe is that I see very little use for it in the game. Much of the levels are so confined, with very little use of open space. Flight Deck it would work on, and the Security level, and that's about it really.

https://www.youtube.com/watch?v=dQouJSK_-PM

6745f589f06f8ThiefsieFool

6745f589f075b
Ah nice. Well if it's an unused enemy from the original then that's great to see it in. Much like the Talon Droids fixed up and implemented by the community for SS2.

My only gripe is that I see very little use for it in the game. Much of the levels are so confined, with very little use of open space. Flight Deck it would work on, and the Security level, and that's about it really.

https://www.youtube.com/watch?v=dQouJSK_-PM
It would pretty much need its own areas to really shine, like some kind of wide corridors to charge down to get you, with you using your hardware/agility to get out of the way.
Acknowledged by: icemann
6745f589f0870
It says
* Storage level
* Flight deck
in the concept art.
6745f589f102f
It's mostly the neon colors in those gifs, neon purples and reds are more of a general 80s pop culture thing than the cyberpunk we're used to.

Neon is very much in line with how Cyberpunk should look (neuromancer, blade runner). Looks great.

80's vibe is great and also in line with what to expect from something Cyberpunk'ish...  people unfamiliar with it might think of vaporwave and synthwave though, which is just modern takes of 80's culture.

If it's exaggerated too much it can get a bit cheesy and on the nose "WE KNOW ABOUT THE 80's!" and that's when it gets lame.

6745f589f138bThiefsieFool

6745f589f13fd
Neon is very much in line with how Cyberpunk should look (neuromancer, blade runner). Looks great.

80's vibe is great and also in line with what to expect from something Cyberpunk'ish...  people unfamiliar with it might think of vaporwave and synthwave though, which is just modern takes of 80's culture.

If it's exaggerated too much it can get a bit cheesy and on the nose "WE KNOW ABOUT THE 80's!" and that's when it gets lame.
Exaggerated is exactly what those gifs look like, and those are what we're talking about.

http://www.carstyling.ru/de/entry/Soncept_art_for_Blade_Runner_by_Syd_Mead_1982/images/3642/

Odd bit of funky color aside cyberpunk doesn't look like a vaporwave video.

6745f589f14c0ZylonBane

6745f589f150f
I think part of it is the shaders they're using. If the glow was toned down it would probably look fine. But yeah, the way it is now, in the clips above it looks like the Hacker is fighting in a Neo-Tokyo nightclub.
6745f589f1647
I'm actually not averse to the glowy neon colours. It's a distinctive style that has been popular in retro shoot'em-ups for at least ten years. I've never seen anyone apply it to an FPS before.
I just thought some inside joke that they're aware of this peculiarity would be fun. Maybe a note by the hacker how he still hasn't figured out how to turn down the saturation in his cyber rig. :D I'm sure they can think of something.
Acknowledged by: JosiahJack
6745f589f181d
What's NDS's current stance on virtual reality? SSR (and SS2R, if it comes out) would be incredible in VR.
6745f589f1c00
Exaggerated is exactly what those gifs look like

In case you missed it, the whole 80's was exaggerated. But sure, it does not need neon colors all the time, that could get old, but i'd like to see areas like that.

6745f589f1cd2ZylonBane

6745f589f1d22
I still hate those two bare fingers every time I notice them.
6745f589f2006
That indeed looks strange.
I would understand it if it were the index finger.
That exist for better tactile feel on triggers and such
6745f589f20f3
Maybe he lost the index finger in a terrible accident with a forklift.
6745f589f2257
December 2020 Update:
https://www.kickstarter.com/projects/1598858095/system-shock/posts/2707480

To coincide with the Video Game Awards and Steam's first Game Festival, we will be releasing a playable demo of System Shock! This demo will be going live on the 12th at 10 am PST and will be up for 48 hours (longer for you backers!).

6745f589f2347voodoo47

6745f589f2399
lets see whether my 10-year old rig cuts it.
Acknowledged by: hemebond

Your name:
This box must be left blank:

The deck number where you shall meet Dr. Janice Polito:
4 Guests are here.
There's a wild-world of riches on the other side of that wall and I intend to get at them.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6745f58a014d5