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The fact that the interface is "infamously bad" and that the developers agree with popular opinion, doesn't make it so from an objective point of view.
I'm too lazy to go through my post history but I'm sure I've defended the interface in the past. I like it.
There is no such thing as an "objectively" good interface. It's literally subjective. If most people like it, it's good. If most people don't, it's bad.
But maybe people are just naming the graphics and interface because that's less embarrassing than saying: The game was too difficult to understand.
Studies show that perception of beauty strongly interferes with the perception of objective usability. (Source: https://www.researchgate.net/publication/233864572_The_Inference_of_Perceived_Usability_From_Beauty)
As far as I'm aware, the only real truths are logical and mathematical.
If I tell you, "I found the SS1 interface to be an awkward, overcomplicated pain in the ass", that is a real truth that is derived from subjective experience, not logic and math.
But I gave up playing a few times, not because of the interface, but because I had lost track of what needed to be done
SS2 somewhat addressed this with its task list, if only it was more discoverable.
And are you seriously going to stand there and swear to us that an interface that requires 18 keys and/or clicking on various panels to control your character is GOOD design? If you think this was a good design, do you wonder why no successful games use a control scheme anything like it?