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18 keys isn't even that much?
From memory I only used the basic movement keys, and used the mouse for the rest. Made movement feel really robotic.
So introducing toggles and mouselook made a horrible "programmer-designed UI" into the status quo of any modern FPS. I see it now.
Don't you think you're overlooking the more important fact that this sort of body control was almost completely unheard of before and is common place today? And therefore SS1 made huge strides in terms of UI?
Anybody who's played the original StarCraft knows that the main appeal of the game [...] is the need to multi-task and manage lots of changing variables using an interface that can't really be simplified because the game itself is too complex. [...] When you play StarCraft, you enjoy out witting your opponent and having enough APM to transfer that to the game faster than they can.
I get the impression you're meaning this was... a good thing?
I have to claim stupidity on this. What deliberately complicated tasks could have easily been automated? I mean the workers don't find their own mineral patches to mine like they do in SC2 and they had a 12 unit limit but these do not contribute to people losing.
Managing everything in the midst of danger is what drives the basic challenge of the game in the absence of more intelligent enemies.
It's not something he can take credit for?