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Yeah, the current textures are so low-res that turning on filtering would probably make it look like an N64 game.
Personally I see the issues with cyberspace as a bigger one than pixilation. Very epileptic, and super easy to get completely disoriented in. I found even when I knew where I wanted to go, I'd get lost anyway.
I'm still of the opinion that interacting with keypads and logic puzzles should open a new UI window like in the original System Shock or zoom in on the object like Nu-DX with a free mouse cursor. Aiming at tiny buttons in 3D with mouselook is not intuitive, nor is it how human beings interface with things in the real world (you don't lock your arm to the center of your vision to press the buttons on a keypad). Prey at least zoomed in on computer screens if you pressed the scope key but still tied your cursor to mouselook. Just give me a free mouse cursor, thanks.Speaking of which, the wire/grid puzzles superficially resemble their original counterparts but are actually completely different. Grid puzzles just require you to rotate a bunch of elements to get current to flow from start to finish (think an even more straightforward version of BioShock's pipe dream hacking), while the wire puzzle requires you to combine streams from different colors to obtain the correct color at the end node. There are converters that combine and split colors in some manner, as well as binary switches that can toggle color streams on and off. Honestly I'm still kind of confused by it. It doesn't help that I'm red-green color deficient but hey screw me I guess.
GOG says "Playable on August 31, 2021", so realistically, I'm thinking this xmas.