You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
Van Braun
I think the important thing is that they make this moddable. Otherwise how are we going to have a SHTUP and lighting mod for it in 10+ years time .
If you ask me, the original puzzle designs were much better. Particularly the wire puzzles -- while the grid puzzles were pure logic puzzles (use the on/off switching rules of the current grid to connect power from one end to the other), the wire puzzles were intentionally fuzzier. Doug Church's design goal was to approximate the feel of lockpicking, where you iteratively make progress by feeling out the device through trial and error. One thing that's especially interesting about it is that the power progress bar gives "partial credit" for correct wire orientation and correct pin location for a given wire color, so it's possible to get stuck in a local maximum where any single pin change will decrease the current power. This means you have reconfigure the entire wire setup to untangle it and then try to guess at what was correct about the "hill" you were on. It's also cool that the power fluctuation can sometimes be enough to just barely get you to the required power amount even if you didn't get the wires in exactly the right place yet. The new minigame captures none of these subtleties, instead being a rather confusing logic puzzle about combining colors with the extra annoyance of being performed in the 3D world instead of a clean abstract interface.
What.