You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
I played Atomic Heart again, yesterday. After it had downloaded another patch, 8 GB this time, I mean. That's 42 GB worth of patches, and the game now takes up 39 GB of hard drive space, which is *less* than the total amount of patch data!
Most games bundle up their files into archives because constantly opening and closing thousands of files for each model, texture, etc can be very performance-intensive.The downside is that some games may have to download an entire package archive worth of files if a small file inside them changes.The developers of Atomic Heart are probably using an inferior update system that simply replaces any archives which are changed, resulting in massive downloads.Valve had a similar problem with GCF files, which they fixed using VPK files in the SteamPipe update.I highly doubt Atomic Heart has had gigabytes worth of actual changes.
Regarding System Shock Remake, someone has merged the audio from the the original game, with the visuals of the new game's intro. It's just a video, of course, not an alteration to the actual game, but I think it's great.You can watch the video at:https://www.reddit.com/r/systemshock/comments/110t78l/system_shock_remake_demo_intro_but_with_the/
"Prey"MEH.My praise doesn't go much further than "It's better than Bioshock, at least"
TBH I think Prey can be harder than SS2 at times
SS2 isn't a particularly difficult game, though for some reason a lot of people seem to think it is.
The absolute lack of self-awareness from people who post things like this is always a sight to behold.