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It looks like they seriously tagged. Every. Single. Texture asset as "texture filtering: nearest neighbour."The prospect of editing every single texture file (which includes BaseColour, Normal, AO/Roughness/Metal, and Emmisive maps) in the entire game to change that setting is a bit daunting.
I beat the Remake and I was supposed to get my name in the credits, well it was there in the Beta but it was wrong and I was told they would fix it but they just took it out and it didn't but it back inI'm a little mad ngl
It looks like they seriously tagged. Every. Single. Texture asset as "texture filtering: nearest neighbour."The prospect of editing every single texture file (which includes BaseColour, Normal, AO/Roughness/Metal, and Emmisive maps) in the entire game to change that setting is a bit daunting.Perhaps a smaller-scale test on some of the Medical textures?
Most of the textures are so low-res that with filtering enabled they'd still look bad, just in a different way.
Also encountered this hilarious bug:https://www.youtube.com/watch?v=l8GuFNLKuqk(if the link does not jump to the correct timestamp, jump to 31:02)
How moddable is this game exactly? I would like to make some pretty major changes to it to really make it work well.
However, we don't have access to the game's source code.
If someone would make a mod to increase items to stack to 99 instead of 10 (like SS2 does it) that would be great. 10 is just stupid.
It should be noted that the recent trend for Unreal Engine development is to lean heavily on blueprints and script bytecode when implementing game logic, probably due to the awkwardness in working with Unreal's huge C++ codebase. You can make tweaks to a game that get very close to having the source code available.You can see the script bytecode contains some low-level stuff like displaying UI elements, handling inputs.. It is pretty difficult and awkward to deal with code in a JSON format, but you can definitely make tweaks, and the door is open for someone making a more user friendly bytecode editor in the future.
Seems a bit like cheating to me, but it should be easily done.I can't test if it works right now bit you're welcome to try it if you want to be a guinea pig.Changed max stack count of batteries, patches, explosives, first aid kits, and rare ammo types to 100.Changed max stack count of plentiful ammo types to 1,000.Edit: To use, go to "System Shock Remake\SystemShock\Content\Paks\", create a subdirectory named "~mods", and drop the pak in there.
I'm interested. Tell me more.Do you know of any guides for this stuff?
Also, looks like someone else has already made a "stack everything" mod, and they went crazier than me, as they apparently let you stack junk too?https://www.nexusmods.com/systemshock2023/mods/14Also, yes, there are already 13 other mods for the game on nexusmods.
Nameless VoiceHow would I edit the music and add custom if I wanted to?