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We're merely a small "group of friends" apparently.
Night Dive is very lucky that this game did not reach the same mass market appeal that Cyberpunk had, otherwise be loads of people putting up bug compilation videos.
I don't actually mind the recycling, vendor machines and weapon upgrades. Their all completely optional and not required to succeed
icemannEnviropack from storage doesn't protect from radiation, only from biohazard so its suitable only for groves. For the reactor core you'll need the radiation pack from the room in maintenance, which is opened by Abe Ghiran's head. Also sensaround unit can highlight contaminated areas on the minimap before you encounter them.
I'm a little surprised that you're finding it so buggy. I was surprised at how few bugs I encountered during the beta.I guess I did see the physics go crazy on enemies' bodies once or twice, but very few serious bugs.
They definitely shouldn't have nanites, they were invented in 2078 and became currency in 2082, both after Citadel.
That's because this was an intentional design choice. Using any type of filtering is going to make them look worse because the UVs, materials, and textures were not designed for filtering. If you want to have filtered textures that look good, you'll have to redo every texture in the game and do it close to 3x the current resolution of what shipped.
yes, and as I've said before, what I find puzzling here is that out of all the ways this could have been implemented, they chose one that irreversibly alters the textures and makes modding this out pretty much impossible unless they are recreated from scratch.welp, it is what it is..
It's a dumb a limitation of modern engines to have precompressed textures in a very very specific format as opposed to doing so on the fly. It's not that developers can't do that themselves but rather that the dramatic filesize reduction in doing so allowing engines to port to mobile without taking up large amounts of storage caused engine devs to make it that way by default...not that that's a problem anymore since all phones support 1 TB SD cards now right?Unfortunate that engines aren't catered towards PC as well as they should be.
58:18 - In the above video for that funny exploding security bot bit I mentioned.
did they really shoehorn nanites in? yeesh.
Okay, that's funny.I have to admit to wondering why games bother with realistic physics engines, they seem to cause bugs more often than anything else.
yeah that's a hard nope as far as I'm concerned. the lore clearly says this didn't happen yet, and no amount of excuses is going to make it right. is it going to destroy the game? no, but still, why do such a thing. just go with credits or whatever was being used in the pre-nanite era if you need to introduce a currency into the game.
Ugh, why did they apparently spend the time between the backer beta and the final release adding new badly-written logs instead of fixing the biggest issues we told them about?
hmm.. now that I think about it, was even one thing mentioned in this topic taken into consideration? one single suggestion?