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station a Rumbler there to kill you over and over when you respawn - a fate worse than death I'd imagine
telefrag.
Is this NightDive's first Unreal Engine game?
I think most players prefer no spawns, but it does take away from the tension. One reason SS2 is a properly scary game is the constant battle of "Finite Resources VS Infinite Enemies" Lollygag for too long and pay the price.
Also random rambling: So Diego is British now? Hmm, will that factor into the hypothetical SS2 remake? What if Diego Jr is so repulsed by his father he fakes an American accent? Private audio logs would have him British, but ones addressed to people are American.
Yes. It's the first game the studio has released on Unreal Engine. Optimization was a big priority, and on that front, it seems to have paid off. The game appears to fly on the vast majority of machines and scales very well, performance wise. And as divisive and controversial as the art direction may be - the textures being created in this way does come with the benefit of the game having a very small storage footprint on your machine, clocking in at just over 8GB in size.
I casually mentioned that glitch to one of the programmers on their discord. He even explained how it happened.
Yeah, Matthew's awesome. I appreciate he takes the time to explain the issue too, even if much of it does go over my head!And slight correction, he's not "one of the programmers", he was THE programmer. I'm pretty certain he wrote all the games code. What they achieved on this front, I don't think anyone can dispute.
Also, its kinda funny one of the errors that were present since 2022 got fixed with the 1.0 patch because I casually mentioned that glitch to one of the programmers on their discord. He even explained how it happened.
What was the error and what caused it?My programmer brain is intrigued