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I literally cannot think of any reason to do that other than hatred for the player.
Yes, except "complete the whole game within X time or you instantly lose" isn't a fun challenge.
Oh, does F still only work for a few seconds to play the last picked up log, or did the release version change it to work permanently?
Yes, except "complete the whole game within X time or you instantly lose" isn't a fun challenge.It's binary. It does absolutely nothing, unless you take too long in some section, and then your entire run is ruined. It's not like any other form of challenge where you can come back from it.I personally call that bad design. A good time limit would be one that makes the game harder if you take too long, or otherwise increases the complexity or difficulty, rather than just instantly making you lose.
So far the greatest joy this remake has brought me is reading messages on the various forums from the "I always play on the hardest difficulty" bros realizing that they've fucked themselves because of the time limit.
Having a hard time limit in a game is one of the stupidest design decisions, both in the original and the remake."We don't want you to spend too long enjoying our game."
Whenever I see a forum thread with a title like "The things you hate most in games"...not being able to save wherever you like.
Having a hard time limit in a game is one of the stupidest design decisions, both in the original and the remake...
Dear lord I hate the new "combat music"...
And the wrench. The fucking System Shock 2 wrench. If they'd made this a late-game easter egg or something like that, sure, whatever. But they straight give it to you halfway through the first level. It has better damage than the pipe, so unless I've missed something, there's literally no reason not to immediately toss SS1's signature lead pipe and slog through the rest of Citadel with the weapon from the wrong fucking game.
no, what I'm saying is this;number of people who would complain if SSR regen used the SS1 mechanic = 0number of people complaining SSR regen now uses the SS2 mechanic ≠ 0this is pretty much the running theme with SSR, you look at something, and go, just.. why? it's like they really have put all those bits in just to be annoying, hey, lets make sure this is going to be a 7/10, not more.just for the record, I don't exactly like the original SS1 mechanic either, but replacing it with something equally (or more) gamey doesn't really make it any better, so might as well just leave it alone.when in doubt, DON'T.
Most of my issues that I take with SSR is with needless retcons of the original's story by taking SS2 elements that were invented later according to the lore and stuffing them into SS1...I guess to try to appeal to the larger amount of people who have played SS2? It comes across as a continuity incompetence. I'm against when history is rewritten by some artistic pizzazz especially when such changes tend to detract from the gameplay.There are quite a number of times this happened. Any one item is not such a big deal...but the sum total gives us the overall sense that either the creators are ignorant, disrespectful, or maybe even making fun of the original.I'm sad and frustrated that this is less of a game than it could have been, though for anyone to remake it is a difficult undertaking and likely to have issues that they were blind too for being too close or too focussed on the shine-your-shoe things that are difficult to do, and that most people will never pay attention to unless it didn't work. Still, they seem to have neglected the feedback they were given lending them much less respect than I might otherwise have for them.