6828e5e539c50

6828e5e542350
7 Guests are here.
 

Topic: SSR: System Shock Kickstarter
Page: « 1 ... 82 [83] 84 ... 87 »
Read 367183 times  

6828e5e5486e9
A poster on the Kickstart page mentioned the physical version of the console release of SSR. Does anyone know for definite if that is coming out? I just assumed that the PS4 game would just be digital download, like all of NDS' other PS4 releases (Doom 64, Turok 1 to 3, Quake 1 and 2, etc), but if a physical release is coming out, then I'd prefer to have that.

I don't care about the extra stuff (art book, music CD, figurines, etc), but a physical disc in the DVD box would look nice on my shelf.

I would e-mail NDS and ask, but it's NDS, so...

6828e5e548ad2Xkilljoy98

  • Company: N/A
6828e5e548b37
They say that the physical stuff will release, when that will be IDK. They say "soon", but who knows

Another thing is that I wanna know if Gamepig minigames are gonna be in the patch 1.2? Previously in past updates the threw in an "Oink Oink" at the end to hint at it but it hasn't been mentioned since last year, and you'd think that it would be in the patch notes but no. Did they forget? Is it in there and they aren't mentioning it? Is it coming later?

Who knows

6828e5e549142Xkilljoy98

  • Company: N/A
6828e5e5491a3
ZylonBaneHmm?

Edit: Not sure how pngs that small are an issue unless you are running it on older hardware
« Last Edit: 12. April 2024, 04:48:00 by Xkilljoy98 »

6828e5e549691sarge945

6828e5e549726
At 5mb+, it's more like attack of the killer PNGs
« Last Edit: 12. April 2024, 07:31:39 by sarge945 »
Acknowledged by: icemann

6828e5e549ac3Briareos H

6828e5e549b13
Unfortunately the update seems to have introduced some problems of its own, like the Magpulse not being able to chamber a second round after a while, and it also seems to have broken my save as the game crashes when I take the elevator to Executive. Hoping for a hotfix.

6828e5e54a166icemann

6828e5e54a1c3
Unfortunately the update seems to have introduced some problems of its own, like the Magpulse not being able to chamber a second round after a while, and it also seems to have broken my save as the game crashes when I take the elevator to Executive. Hoping for a hotfix.

God dammit. Been waiting since July last year to play the game, was hoping it was fixed now, and it's not. Grr.

More waiting then.

6828e5e54a47aXkilljoy98

  • Company: N/A
6828e5e54a4de
icemannI mean it is playable, just some bugs here and there. Mostly minor stuff, I hadn't encountered anything in the latest patch that is game breaking

6828e5e54a74dsarge945

6828e5e54a7a2
God dammit. Been waiting since July last year to play the game, was hoping it was fixed now, and it's not. Grr.

More waiting then.

You expected a game released after 2010 to be in a playable state?

Your standards are too high.
6828e5e54acd4
You expected a game released after 2010 to be in a playable state?

Your standards are too high.

But patch 1.2 took nearly a year to arrive. If NDS had diverted enough of their resources to testing/bug fixing SSR, instead of beginning new projects (Quake 2, Turok 3, Star Wars: Dark Forces) then the game would be devoid of any actual/noticeable bugs and glitches. It's absolutely ridiculous that publicly known bugs have not been fixed by now.

Stupidly, I had assumed that by the time the console versions were released (which is what, six weeks or so from now) they would be devoid of any of the bugs that plagued the PC game. Oh well, I suppose there is still a chance that NDS will fix them in time for the console versions release.

6828e5e54b04dsarge945

6828e5e54b0cb
Oh well, I suppose there is still a chance that NDS will fix them in time for the console versions release.

NDS has left System Shock Enhanced Edition in an unplayable state for over 3 years, and they continue to sell it on Steam.

6828e5e54b521Xkilljoy98

  • Company: N/A
6828e5e54b585
sarge945I mean it isn't a perfect port but it still runs mostly ok after you tweak some options

6828e5e54b748NeilHoward17

6828e5e54b7ae
The end boss is worse with this patch, the original end boss wasn't perfect, but it was better in my opinion than either of the final bosses in the remake. I hate how Cyberspace is now segmented arenas. And still no Gamepig.

But other than that, I think it's fantastic. I do miss being able to climb on pipes and vines though.

I do wish the levels had a more circular feel, to match the station exterior, and I wish that the exec suites had exec bathrooms. I hate those dragon fly cyberspace things, and I dislike the invisible mutants.

6828e5e54bac2icemann

6828e5e54bb7c
You expected a game released after 2010 to be in a playable state?

Your standards are too high.

Wow. What I expected was not to have to wait a year for a patch that was ready ever since roughly July / August of last year, and that it still not completely fix after this length of time, the very thing it was designed to fix. Sure it's not THE thing that was causing save game issues (of infinite projectiles resulting which essentially led to corrupted saved games), but for there still to be save game corruption related issues to still be present is very disappointing.

Especially this long after release. To give a comparison, Cyberpunk 2077 which released in a HORRIBLE state on release, got constant updates after, which eventually got the game up to a much less bug ridden state. Are the issues with Cyberpunk completely fixed? No. But it's FAR better than it was.

SSR on the other hand got I think 3 patches after release, then nothing for a full year (almost) before we FINALLY got a new one. Is that their fault? Well yes and no. The patch was held back due to their publisher, but they chose that publisher.

6828e5e54c013Briareos H

6828e5e54c074
Xkilljoy98If we go by the technical issue reports in the Steam forums, I'm far from being the only one with major issues (i.e. a broken game) playing from a previous save. I'm pretty sure 1.2 is a big improvement for people starting the game from scratch but it's kind of a russian roulette if you want to pick up where you left off.

6828e5e54c237ZylonBane

6828e5e54c2ae
Night Dive: Oh no, everyone hates our final "cyberspace" boss fight where you run around on foot shooting things like some kind of Doomguy. We'd better fix that.

Also Night Dive: So yeah we decided to double down on it instead lol.

6828e5e54c954Nameless Voice

6828e5e54c9d9
Did they at least change it so you don't have to do the exact same thing three times while being immortal?

6828e5e54cc34NeilHoward17

6828e5e54cc8d
Nameless Voice
Yes, now you are mortal.

Now you have more than one gun option, and now have to destroy some ICE whilst avoiding enemies, you still have to do it three times.

6828e5e54cd78Nameless Voice

6828e5e54cdda
Sigh.

Oh well, still sounds a tiny bit less bad I guess.

6828e5e54cfdcZylonBane

6828e5e54d02f
"Pseudospace" is what they're calling the final battle arena? Ugh. SS2 could use the FTL drive to handwave that nonsense, but SS1 lore has no such reality-warping excuse.

Your name:
This box must be left blank:

How can you challenge a ____, immortal machine? (Fill in the missing word):
7 Guests are here.
He's damn opposed. Damn, damn, damn opposed.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6828e5e54d153