6826bb2d4fe47

6826bb2d5c0d4
8 Guests are here.
 

Topic: SSR: System Shock Kickstarter
Page: « 1 ... 82 [83] 84 ... 87 »
Read 364525 times  

6826bb2d5cfc2
A poster on the Kickstart page mentioned the physical version of the console release of SSR. Does anyone know for definite if that is coming out? I just assumed that the PS4 game would just be digital download, like all of NDS' other PS4 releases (Doom 64, Turok 1 to 3, Quake 1 and 2, etc), but if a physical release is coming out, then I'd prefer to have that.

I don't care about the extra stuff (art book, music CD, figurines, etc), but a physical disc in the DVD box would look nice on my shelf.

I would e-mail NDS and ask, but it's NDS, so...

6826bb2d5d267Xkilljoy98

  • Company: N/A
6826bb2d5d2cc
They say that the physical stuff will release, when that will be IDK. They say "soon", but who knows

Another thing is that I wanna know if Gamepig minigames are gonna be in the patch 1.2? Previously in past updates the threw in an "Oink Oink" at the end to hint at it but it hasn't been mentioned since last year, and you'd think that it would be in the patch notes but no. Did they forget? Is it in there and they aren't mentioning it? Is it coming later?

Who knows

6826bb2d5d77eXkilljoy98

  • Company: N/A
6826bb2d5d7e5
ZylonBaneHmm?

Edit: Not sure how pngs that small are an issue unless you are running it on older hardware
« Last Edit: 12. April 2024, 04:48:00 by Xkilljoy98 »

6826bb2d5da0asarge945

6826bb2d5da64
At 5mb+, it's more like attack of the killer PNGs
« Last Edit: 12. April 2024, 07:31:39 by sarge945 »
Acknowledged by: icemann

6826bb2d5dcf3Briareos H

6826bb2d5dd45
Unfortunately the update seems to have introduced some problems of its own, like the Magpulse not being able to chamber a second round after a while, and it also seems to have broken my save as the game crashes when I take the elevator to Executive. Hoping for a hotfix.

6826bb2d5e118icemann

6826bb2d5e16f
Unfortunately the update seems to have introduced some problems of its own, like the Magpulse not being able to chamber a second round after a while, and it also seems to have broken my save as the game crashes when I take the elevator to Executive. Hoping for a hotfix.

God dammit. Been waiting since July last year to play the game, was hoping it was fixed now, and it's not. Grr.

More waiting then.

6826bb2d5e42bXkilljoy98

  • Company: N/A
6826bb2d5e484
icemannI mean it is playable, just some bugs here and there. Mostly minor stuff, I hadn't encountered anything in the latest patch that is game breaking

6826bb2d5e6bdsarge945

6826bb2d5e715
God dammit. Been waiting since July last year to play the game, was hoping it was fixed now, and it's not. Grr.

More waiting then.

You expected a game released after 2010 to be in a playable state?

Your standards are too high.
6826bb2d5ea32
You expected a game released after 2010 to be in a playable state?

Your standards are too high.

But patch 1.2 took nearly a year to arrive. If NDS had diverted enough of their resources to testing/bug fixing SSR, instead of beginning new projects (Quake 2, Turok 3, Star Wars: Dark Forces) then the game would be devoid of any actual/noticeable bugs and glitches. It's absolutely ridiculous that publicly known bugs have not been fixed by now.

Stupidly, I had assumed that by the time the console versions were released (which is what, six weeks or so from now) they would be devoid of any of the bugs that plagued the PC game. Oh well, I suppose there is still a chance that NDS will fix them in time for the console versions release.

6826bb2d60d27sarge945

6826bb2d60d90
Oh well, I suppose there is still a chance that NDS will fix them in time for the console versions release.

NDS has left System Shock Enhanced Edition in an unplayable state for over 3 years, and they continue to sell it on Steam.

6826bb2d61000Xkilljoy98

  • Company: N/A
6826bb2d6105c
sarge945I mean it isn't a perfect port but it still runs mostly ok after you tweak some options

6826bb2d611ddNeilHoward17

6826bb2d61242
The end boss is worse with this patch, the original end boss wasn't perfect, but it was better in my opinion than either of the final bosses in the remake. I hate how Cyberspace is now segmented arenas. And still no Gamepig.

But other than that, I think it's fantastic. I do miss being able to climb on pipes and vines though.

I do wish the levels had a more circular feel, to match the station exterior, and I wish that the exec suites had exec bathrooms. I hate those dragon fly cyberspace things, and I dislike the invisible mutants.

6826bb2d6151cicemann

6826bb2d61572
You expected a game released after 2010 to be in a playable state?

Your standards are too high.

Wow. What I expected was not to have to wait a year for a patch that was ready ever since roughly July / August of last year, and that it still not completely fix after this length of time, the very thing it was designed to fix. Sure it's not THE thing that was causing save game issues (of infinite projectiles resulting which essentially led to corrupted saved games), but for there still to be save game corruption related issues to still be present is very disappointing.

Especially this long after release. To give a comparison, Cyberpunk 2077 which released in a HORRIBLE state on release, got constant updates after, which eventually got the game up to a much less bug ridden state. Are the issues with Cyberpunk completely fixed? No. But it's FAR better than it was.

SSR on the other hand got I think 3 patches after release, then nothing for a full year (almost) before we FINALLY got a new one. Is that their fault? Well yes and no. The patch was held back due to their publisher, but they chose that publisher.

6826bb2d62e81Briareos H

6826bb2d62f2d
Xkilljoy98If we go by the technical issue reports in the Steam forums, I'm far from being the only one with major issues (i.e. a broken game) playing from a previous save. I'm pretty sure 1.2 is a big improvement for people starting the game from scratch but it's kind of a russian roulette if you want to pick up where you left off.

6826bb2d6304aZylonBane

6826bb2d6309e
Night Dive: Oh no, everyone hates our final "cyberspace" boss fight where you run around on foot shooting things like some kind of Doomguy. We'd better fix that.

Also Night Dive: So yeah we decided to double down on it instead lol.

6826bb2d63248Nameless Voice

6826bb2d632aa
Did they at least change it so you don't have to do the exact same thing three times while being immortal?

6826bb2d635e2NeilHoward17

6826bb2d63642
Nameless Voice
Yes, now you are mortal.

Now you have more than one gun option, and now have to destroy some ICE whilst avoiding enemies, you still have to do it three times.

6826bb2d6373aNameless Voice

6826bb2d6379c
Sigh.

Oh well, still sounds a tiny bit less bad I guess.

6826bb2d639a3ZylonBane

6826bb2d639f5
"Pseudospace" is what they're calling the final battle arena? Ugh. SS2 could use the FTL drive to handwave that nonsense, but SS1 lore has no such reality-warping excuse.

Your name:
This box must be left blank:

System Shock takes place on a space station named ...:
8 Guests are here.
You got a dungeon key! Where could it lead?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6826bb2d63b8a