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Topic: SSR: System Shock Kickstarter
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678b282bb344bZylonBane

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Apparently several of the achievements were bugged for quite a while, so the earliest people to finish might not have had that recorded.
Acknowledged by: fox
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How do you feel about the ending boss battle fight (no descriptive spoilers, of course, so as not to spoil it for those yet to play it)?

I thought it was terrible, a real let down. Actually, I *think* I read that there were two separate boss battles in SSR, the original one, and then they replaced that with a new one instead - I've only played the Playstation 4 version, which was released a year after the PC version, so I only got to play the new ending battle, which was boring and unworthy of such a mostly pretty good game. I don't know what SSR's first final boss fight was like, before this one.

I couldn't tell you what PS4 trophies I unlocked in the game, I never care about trophies/achievements etc. I wish instead of those, modern games had real unlockables, such as you could unlock cheats or new game modes, etc. And it would have been great if, when you complete SSR, you unlock the full version of the original System Shock, fully playable and completable. Alright, many of SSR's PC gamers would already have the original game, or at least easy access to it, but it would be the first time the original game was available on consoles.

678b282bb37eeZylonBane

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The "new" end fight is just the original fight with slight tweaking. It's still the same on-foot cyberspace shit.
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Yeah, the cyberspace on-foot and fighting with virtual rifles was a very unnecessary one-time variation. I have no idea, why they didn't stick with the Descent-ish mechanics, used in the rest of the game, all the way through. Apart from that, the final battle doesn't feel dramatic enough, imo. Still beats "Nah".
« Last Edit: 05. December 2024, 20:55:43 by fox »

678b282bb3d6aXkilljoy98

  • Company: N/A
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So there are three final boss versions that we know of. There was one that was leaked pre-release that is just shooting at the SHODAN cone that's it. The one on release which was just fighting a few waves of cyberspace enemies, then there is what was added in 2.0 which is both mixed with light puzzles and some new weapons.

All in all it isn't perfect but at least it is better than it was, then again SS has never been perfect with Boss Battles, but I personally don't hate it. I like the quotes that SHODAN says throughout the battle. Plus the shift from regular cyberspace controls to the "pseudospace" controls is done without much of an explanation. Also the ending cutscene is kinda lacking.
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Did any of you guys get everything from your Kickstarter pledge? The didn't send me everything, and to be extra scummy they (or Atari) are ghosting me on both the first and second support ticket I opened. Classy.

678b282bb415eXkilljoy98

  • Company: N/A
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I was doing some reading and it seems there is a hidden cheat menu in the game.
https://tcrf.net/System_Shock_(2023)

la0sI heard that physical releases sent out but I never got the digital stuff like the wallpapers.
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I think that stuff is on their backerkit page. Funnily enough, after close to two months of asking "what is going on", I got a notification after posting here, that the remaining item had been sent.

678b282bb4423Xkilljoy98

  • Company: N/A
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la0sMine still hasn't changed so idk what's going on
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Remember when we thought that (the then fairly new) NightDive Studios was a company that cared about the customers? A very distant memory, but still mostly within recall.

678b282bb485csarge945

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I would argue most companies start out that way, then as they become more successful and expand, their focus shifts to making money without regard for your customers.

Caring about your image and your customers is a necessity for small businesses, a few bad reviews can tank them. But when you're making money hand over fist from a huge worldwide customer base who are going to buy your stuff no matter how you treat them? It doesn't really matter much anymore at that point.

People wonder why EA continues to be shit, while endlessly buying EA games and giving them lots of money, despite being treated like shit. Hmmm.... I wonder why EA continues to be shit.

Night Dive probably doesn't have the luxury of treating people as badly as EA does, partly because NightDive has to often compete against source ports for old games, many of which do an excellent job, so they at least have to deliver SOMETHING of quality occasionally. But I have noticed their quality declining as they have gotten bigger and bigger.

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But add zombies into your game and suddenly you’re looking at 4.5 percent of Japanese players, even before proper localization!
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