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Topic: SSR: System Shock Kickstarter
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67f49dc8df79cZylonBane

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Apparently several of the achievements were bugged for quite a while, so the earliest people to finish might not have had that recorded.
Acknowledged by: fox
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How do you feel about the ending boss battle fight (no descriptive spoilers, of course, so as not to spoil it for those yet to play it)?

I thought it was terrible, a real let down. Actually, I *think* I read that there were two separate boss battles in SSR, the original one, and then they replaced that with a new one instead - I've only played the Playstation 4 version, which was released a year after the PC version, so I only got to play the new ending battle, which was boring and unworthy of such a mostly pretty good game. I don't know what SSR's first final boss fight was like, before this one.

I couldn't tell you what PS4 trophies I unlocked in the game, I never care about trophies/achievements etc. I wish instead of those, modern games had real unlockables, such as you could unlock cheats or new game modes, etc. And it would have been great if, when you complete SSR, you unlock the full version of the original System Shock, fully playable and completable. Alright, many of SSR's PC gamers would already have the original game, or at least easy access to it, but it would be the first time the original game was available on consoles.

67f49dc8dfb03ZylonBane

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The "new" end fight is just the original fight with slight tweaking. It's still the same on-foot cyberspace shit.
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Yeah, the cyberspace on-foot and fighting with virtual rifles was a very unnecessary one-time variation. I have no idea, why they didn't stick with the Descent-ish mechanics, used in the rest of the game, all the way through. Apart from that, the final battle doesn't feel dramatic enough, imo. Still beats "Nah".
« Last Edit: 05. December 2024, 20:55:43 by fox »

67f49dc8e00fdXkilljoy98

  • Company: N/A
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So there are three final boss versions that we know of. There was one that was leaked pre-release that is just shooting at the SHODAN cone that's it. The one on release which was just fighting a few waves of cyberspace enemies, then there is what was added in 2.0 which is both mixed with light puzzles and some new weapons.

All in all it isn't perfect but at least it is better than it was, then again SS has never been perfect with Boss Battles, but I personally don't hate it. I like the quotes that SHODAN says throughout the battle. Plus the shift from regular cyberspace controls to the "pseudospace" controls is done without much of an explanation. Also the ending cutscene is kinda lacking.
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Did any of you guys get everything from your Kickstarter pledge? The didn't send me everything, and to be extra scummy they (or Atari) are ghosting me on both the first and second support ticket I opened. Classy.

67f49dc8e0551Xkilljoy98

  • Company: N/A
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I was doing some reading and it seems there is a hidden cheat menu in the game.
https://tcrf.net/System_Shock_(2023)

la0sI heard that physical releases sent out but I never got the digital stuff like the wallpapers.
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I think that stuff is on their backerkit page. Funnily enough, after close to two months of asking "what is going on", I got a notification after posting here, that the remaining item had been sent.

67f49dc8e08beXkilljoy98

  • Company: N/A
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la0sMine still hasn't changed so idk what's going on
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Remember when we thought that (the then fairly new) NightDive Studios was a company that cared about the customers? A very distant memory, but still mostly within recall.

67f49dc8e0d85sarge945

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I would argue most companies start out that way, then as they become more successful and expand, their focus shifts to making money without regard for your customers.

Caring about your image and your customers is a necessity for small businesses, a few bad reviews can tank them. But when you're making money hand over fist from a huge worldwide customer base who are going to buy your stuff no matter how you treat them? It doesn't really matter much anymore at that point.

People wonder why EA continues to be shit, while endlessly buying EA games and giving them lots of money, despite being treated like shit. Hmmm.... I wonder why EA continues to be shit.

Night Dive probably doesn't have the luxury of treating people as badly as EA does, partly because NightDive has to often compete against source ports for old games, many of which do an excellent job, so they at least have to deliver SOMETHING of quality occasionally. But I have noticed their quality declining as they have gotten bigger and bigger.

67f49dc8e0fa9ZylonBane

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https://www.kickstarter.com/projects/1598858095/system-shock/posts/4329201
During the Kickstarter campaign for System Shock, we added - and reached - the Stretch Goal "team member gets a SHODAN tattoo {with pictures}".

Today, we wanted to share with you the fulfillment of that promise, with Nightdive founder Stephen Kick now rocking a permanent SHODAN sleeve courtesy of artist Terry Ribera at Remington Tattoo!
JFC, this just reinforces x10 everything I've always suspected about why the remake ended up with all the inane dudebro shit in it.

Hey, you know who didn't get full sleeve System Shock tattoos? Literally everyone on the original dev teams.

Maybe this kind of explains why the remake changed Diego from a cocky, impulsive young exec to a middle-aged dude, because Kick refused to see himself as Diego.

67f49dc8e11a4voodoo47

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hmm.. seems like it really is impossible to get Shodan's face right, no matter the artist.
Acknowledged by: Valet2

67f49dc8e27f6Chandlermaki

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All that effort, pain, and money, just to get something that doesn't even remotely resemble the source material.

Just... why?

67f49dc8e4856unn_atropos

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Cool. Why aren't the textures in the game that good?
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Is this NDS' attempt at satire, or something? And if it is genuine, then I don't want to sound like Mr Kill-joy, but I'm pretty certain NDS' customers would have preferred NDS to spend the time fixing the bugs in SSR, SSEE and their other games.

In fact, I believe fans would rather have had a straight answer to "When will the Sin remake be available" than this 'news update' about the tattoos.

I can't comment on the tattoos themselves, as I've never liked tattoos or seen their appeal, but I do agree, surely a tattoo of Shodan's face should look like her face does iconicly in the games.

Then again, if this were a very subtle clue that NDS had obtained the rights to make System Shock 3, starting with Shodan being or becoming either organically human, or in a human looking robot body, then that would be  very interesting. But I have no faith that this is the case.

67f49dc8e4cc0WhyHelloThere

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if this were a very subtle clue that NDS had obtained the rights to make System Shock 3, starting with Shodan being or becoming either organically human, or in a human looking robot body

Knowing NDS, they wouldn't do something like this. At least, from what I'm aware of. They don't seem that clever.

Of course, y'all have been here far longer than me, so correct me if I'm wrong.

67f49dc8e4fc9Xkilljoy98

  • Company: N/A
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All that effort, pain, and money, just to get something that doesn't even remotely resemble the source material.

Just... why?

I mean I won't deny that it differs in places (such as with the Groves or the Bridge), but to say it doesn't even resemble the original just isn't true. Regardless of what you think it's kind of impossible to deny that you can tell what it is supposed to be



Considering the game is under 10 gbs, I'd say that is worth more than 4k textures. That said some non-pixel graphics options would be nice but it isn't a deal breaker.

67f49dc8e51c8ZylonBane

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Regardless of what you think it's kind of impossible to deny that you can tell what it is supposed to be
Like how you could tell that Rise of Skywalker was supposed to be a Star Wars movie.
Acknowledged by 2 members: JosiahJack, sarge945
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I mean I won't deny that it differs in places (such as with the Groves or the Bridge), but to say it doesn't even resemble the original just isn't true. Regardless of what you think it's kind of impossible to deny that you can tell what it is supposed to be

I think Chandlermaki was referring to the tattoo, specifically to how it Shodan in the tattoo doesn't look like Shodan in the games, not comparing System Shock Remake to the original System Shock game.
Acknowledged by: Chandlermaki

67f49dc8e55c1Chandlermaki

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I think Chandlermaki was referring to the tattoo, specifically to how it Shodan in the tattoo doesn't look like Shodan in the games, not comparing System Shock Remake to the original System Shock game.

And here I was thinking that was obvious!
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Whoever came up with the idea to gut the amazing dynamic music system from the original and replace all the music with drone ambience in the name of 'horror atmosphere' should be smacked across the face :D The game is actually less scary and less enjoyable as a result.

Also the sound design really sucks compared to the original. It's not even remotely visceral like SS1, SS2 or even Terra Nova SFC. It sounds like they went out of their way to use the newest cleanest stock sounds they could, but barely did any editing on them (aside from the abundance of bitcrush filters because that's... why did they do that?), so the final result sounds 'subtle' and really easily commercially accessible, and that's about it. Of course they had to recycle the SS2 hypo sound though, cause that's also in Bioshock and both of those sell!! (see also what they did to the soundtrack ;) )
Acknowledged by: JosiahJack

67f49dc8e5927unn_atropos

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I think that the original final cutscene and music are great.
While collecting Let's Plays for our list, I have continuously been baffled by the new outro music and that I never saw anyone talk about it.

this is what you want, this is what you get
this is what you want, this is what you get
this is what you want, this is what you get
this is what you want, this is what you get
this is what you want, this is what you get
  :paranoid:

Do..Do people like that???

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