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The biggest problem is the way it rotates. It turns in very chunky discrete steps, same as how the annelid grubs turn. This can be resolved by setting the Creature type and motion ActorTagList to Overlord, which results in silky-smooth rotation, but unfortunately this also results in an AI that fires very slowly and tends to wander into corners and get stuck.
The other problem is that it never retreats.
could really use some vertical movement, to feel less like a hovering turret.
Yeah, I bet this wasn't a problem with the original use of this AI code, perfectly round fire elementals.
Another rotation issue I remember is that shooting the edges of them with a rifle would make them spin wildly
- its attack needs to stand out a little too from all the other AIs, perhaps it could launch 2-3 weaker projectiles at once with bad accuracy and decent speed, like Thief spellcasters
missing [...] debris flinders
Unfortunately, the AI scripts have no concept of vertical motion. The hover height is just a hard-coded floor offset in the gamesys.
For some reason in my head I've decided it sounds like this as it's hovering around.
Talon Droid (-2301)Add:- Links/AIProjectile: Rick Turret Shot; Link Data: None, 0, Straight-Line, Very High, 1.5, 0, 0, High, false, N/A- Links/Corpse: Linear HE Explosion
does not work