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-avoid reinventing the wheel/if it ain't broke, don't fix it. there is a good reason for things like bulkhead load zones, and keycards not being an actual inventory item (see the link with the Blind Disposition reports). different doesn't always mean better.
What should matter is whether or not voodoo's criticism was valid. Was your FM a bad example in this instance? If you agree it was, let it go. If you disagree, either give your reasoning, or let it go.
it wasn't my intention to make the keycards inventory items
Oh Join usss!, buddy, its been awhile since I saw a reply from you since our unnecessary blowout on my very first post critiquing my FM literally not 5 minutes into me posting it and barely (if even playing it). And now your telling me my options of what to do...Ooohh Join usss!. What is the world gonna do with you?
"Strelok98" just edited my post, adding what appeared to be a counter argument within rather than just posting a counter argument himself. Games are generally about gameplay more than they are plot. On the back of a box, you get gameplay descriptions, gameplay pictures and a plot summary. To want to know a bit about the gameplay of a particular game experience should be expected. Who the fuck is Strelok98 and would you kindly not edit my posts?