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Being able to admit you're wrong online is a sign that you're a reasonable person, which is - in my experience - a surprisingly rare thing.So, good on you.
Gore is a tad excessive, M rating instead of T, severely restricted target audience
I certainly hope they don't let grumpy purists stimy our chances for an improvement of a great game - in the name of repeating the past. We already have the enhanced edition for that, and a bunch of community projects.Thankfully, they seem genuinely interested in doing something new with it. Obviously, that doesn't mean all changes will work - or they're perfect - but I'm more than willing to take a chance. The original game remains untouched, afterall.I've already braced myself for the inevitable onslaught of whining about how every single change is yet another example of catering to stupid young people - and how everything that looks remotely modern means it's "flashy" and "retarded".I suggest all who're interested in true evolution do the same
My impression is that a large majority here likes the demo and many have offered very constructive critique on how it could be made even better. This tired cliche you're summoning, of purists who whine about every change just because it's new, mainly seems to serve your own passive aggressive rambling.
How I imagine Zylonbane when writing this post.
Congratulations, you just outed yourself as being utterly clueless about interface design. It's thanks to people who actually care about these things that people as slack-jawed as yourself are able to operate modern software.
Well, even though ZylonBane is clearly the, shall we say, pointlessly abrasive type - I have to concede that the old system was superior.I find waiting a few seconds for something like this quite frustrating.But the demo is a proof-of-concept. It's essentially NightDive showing the publisher (us) an approximation of what the final game will be.I find it extremely likely that this kind of thing will change for the better.
Well hey, that's your opinion on the matter and i completely accept that. You could even learn from each other. My opinion on this is if you're the kind of guy that wants to know everything in the game, even all the unnessecary stuff, there's the fact that progressing in the game is going to take longer, if you don't expect this to happen you're only setting yourself up for a bad experience. It's not the game's fault here.How many objects are there going to be in the game that actually need to be examined to progress, to how many objects there are that you simply can examine? I don't need to examine the same wall texture, light-source or computer a dozen times over in different areas, that already drastically reduces the amount of time i would spend examining items, to (imo) acceptable levels. I think this could make for a nice game mechanic aswell, as clicking on an item directly examines a specific item only. But what if you put two items right next to each other, and if they have a correlation with each other, you get a different description? What if there are a lot of papers on a table and you need to find out which one you need? You look at it for 10 seconds and find the correct one by it lighting up, or it gets picked up automatically, this saves you the effort of clicking each paper seperately which not only is tedious, it also looks a tad weird because how can you know exactly what a certain item is by clicking on it? Not only looks this "stare-to-examine" better, it has more potential in my eyes.
Maybe it's not a good idea to wake sleeping dogs and instead talk to Nightdive directly about a possible problem.
I wan't to clarify to DKDArtagnan and Teddy who clearly don't know how licenses work.Nightdive Studios has released close to 50 games. I'm quite sure they make more than 100k (or 200k for "Plus" license) USD in a year.That means, they can't use (or install) Unity without purchasing the full license.Unity Technologies want small indie developers to be able to use Unity without paying 120$ a month before they have made significant amount of money with it. Just to give some perspective about real indie developers: median mobile game makes around 3000$ in its full lifetime at Apple Appstore.And I want to remind you of the license infringement on the fonts. But I quess this is not so suprising considering the SS2 release...
Forget to mention: Would you consider using UE4 instead of Unity ? It is far better engine to put the game in !
Currently we're using Unity, but we've received a lot of feedback from our backers regarding Unreal. Whichever technology we ultimately decide to use, it will be based on the best tool for the job for making a great System Shock game for our backers. That's really all I can say about it right now, but trust us, we'll do things that make sense :-)