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As much as I enjoyed the demo - I could almost immediately feel that it was "too" close to the original, and that it held almost no surprises. Once I got past the fancy new look - I must be honest and say I just wasn't that excited about replaying the game, yet again, albeit with a fresh coat of paint.I crave evolution - and exploration is only fun if you don't know what's coming. Well, that's how I feel about it.
Maybe you're actually hoping for SS3 then?
Nightdive strike me as a bunch of geeky young'uns running on youthful passion more than design experience or insight.
I agree with most of you what you said, DKDArtagnan. Thing is that most of what we've seen of the SS1-remake so far was pretty faithful to the original. It's the changes that were suggested only recently that set off some alarms. But yeah, I said it a long time before: I don't really need a remake of SS1 and would be much happier with an original game set in the same universe. In that, I'd be happy to see them expand on the rpg-mechanics and all that. But calling it "System Shock", recreating the assets, using the same story but significantly altering it's formula not only feels a bit dishonest but also, at the same time, half-assed and over-ambitious to me. I'm not ruling out that it might work out in the end but as you've said: The fact that no strong vision seems to exist (yet) does not inspire trust in me. I mean if you insist on altering the (obviously loved by many) original then you better have a damned good plan for it. Purist or not, you have to respect the original, meaning that it's not an appropriate playground for new design ideas, imo.
Legal rights aside, I do believe they have a moral obligation to the original of the same name and its many fans.
I feel it's legitimate to voice my discomfort. I'm not demanding anything. (Also, I have not abandoned all hope for Night Dive yet.)
I guess where I differ from some around here, is that I actually think Nightdive have the right to do with it as they please. They bought all the rights - and went through quite the process to achieve that.It's not my System Shock - or OUR System Shock. It's THEIR System Shock.Yes, I bought it back in 1994 - and I loved it. But that doesn't make it mine. I did no work and I didn't fund its development in any way. LG/ORIGIN/EA (?) did those things - and they opted not to keep the rights.I'm the kind of guy who's almost obsessively aware of boundaries. I know what I'm entitled to and I know what I'm not entitled to - almost without thinking about it. Not sure why, but it's a very integral part of my personality. I think it's because I don't like other people telling me what to do - so I have to be able to explain to them exactly why they don't have that privilege So, while I think it would be great if Nightdive did everything we all wanted them to do - which is, in itself, impossible - I don't think we have any kind of right to tell them they should.
No, we don't.Know what we do have, as consumers? We have a right to choose whether or not to buy a game, based on information gathered from reviews, trailers, and yes, demos. It's Night Dive's choice what to develop, and they chose to make a System Shock remake. And they did this partly because it had an established fanbase that was predisposed to buy the game and generate interest - otherwise, why keep the name? So now they're making a game and banking on us thinking "It's like System Shock, and I like System Shock so I'll buy it."Therefore, it is completely reasonable to think deviating too much from what made the original a cult classic to begin with is a bad idea.
It's not my System Shock - or OUR System Shock. It's THEIR System Shock.
Yes and no. Nightdive had zero part in the making of either System Shock 1 or 2, but they own the IP. I'll bet if you asked this one to many people, you would get many answers. Note that I am not saying that your wrong, but I'm not saying that your right either. It's a Grey area.To me System Shock 1 is Origin and Looking Glass Studios in as far as they made it. One may pay for, and therefore own a brand, but they did not make the products made prior to the purchase. Yes they own the name, but they didn't make it. Secondly going and just having the name "System Shock" rather than with a few words at the end is just dishonorable imo, when it's more a reboot. Though at the same time the levels are 1 to 1 recreations almost.If they want to go full reboot why not completely redesign the levels? And if they wanted to go full gameplay change mode, then why not have it be a separate game entirely? Everyone would have been happy then. As Nightdive has no experience in making System Shock games to this point, the likelihood of them not truly understanding what it is that makes SS games so good is very likely.For good examples elsewhere, take a look at Fallout 4 compared to Fallout: New Vegas. One made by people who made prior games in the franchise (New Vegas by Obsidian, made up of former Black Isle employees) and Bethesda. Another reason I am FAR MORE looking forward to System Shock considering that Otherside is made up of many former Looking Glass Studios employees.
Yes and no. Nightdive had zero part in the making of either System Shock 1 or 2, but they own the IP. I'll bet if you asked this one to many people, you would get many answers. Note that I am not saying that your wrong, but I'm not saying that your right either. It's a Grey area.To me System Shock 1 is Origin and Looking Glass Studios in as far as they made it. One may pay for, and therefore own a brand, but they did not make the products made prior to the purchase. Yes they own the name, but they didn't make it. Secondly going and just having the name "System Shock" rather than with a few words at the end is just dishonorable imo, when it's more a reboot. Though at the same time the levels are 1 to 1 recreations almost.Why do you think everyone went crazy over the new Ghost Busters movie since it just used the name "Ghost Busters"? Though that movie is more a name-make (use of a brand name to sell a unrelated product).If they want to go full reboot with System Shock 1 then why not completely redesign the levels? And if they wanted to go full gameplay change mode, then why not have it be a separate game entirely? Everyone would have been happy then. As Nightdive has no experience in making System Shock games to this point, the likelihood of them not truly understanding what it is that makes SS games so good, is very likely.For good examples elsewhere, take a look at Fallout 4 compared to Fallout: New Vegas. One made by people who made prior games in the franchise (New Vegas by Obsidian, made up of former Black Isle employees who had made Fallout's 1 & 2) and Bethesda. It's another reason I am FAR MORE looking forward to System Shock 3 considering that Otherside is made up of many former Looking Glass Studios employees.
However, if YOU think they're being dishonest or deceitful - you obviously shouldn't support them. I simply can't see how.
Ok. You do know that Chris Avellone joined the Night Dive team and that they are consulting with Otherside (Warren S. and Paul N., specifically).
Whilst that is how I feel, at the same time I want to support the overall System Shock games as a whole. I want to see more System Shock games. Nightdive is not Bethesda. Beth can make a lesser game and still make zillions from it and so therefore make more games. If this did not do so well, then that could be it (besides System Shock 3). I want more SS games.Doesn't mean I can't voice about what I don't like :p.Yes. I do read the other threads here :p. That was mentioned a few days ago, which I commented on at the time.
So, I am not sure that I understand your point about Obsidian making FNV? Is NDS supposed to be Bethesda and Otherside Obsidian? I am not sure that is valid.
Obsidian - OthersideBethesda - Night Dive
New Vegas? An overrated game by overrated developers. Now, I do like some parts of Obsidian games - but overall I think they're very underwhelming.But the world and story were both dreary and boring - and the exploration was infinitely better in FO3.I think Fallout 4 is vastly superior to New Vegas, also.
New Vegas? An overrated game by overrated developers. Now, I do like some parts of Obsidian games - but overall I think they're very underwhelming.The mechanics were better in NV than in FO3 - but I have mods for that.But the world and story were both dreary and boring - and the exploration was infinitely better in FO3.I think Fallout 4 is vastly superior to New Vegas, also.
You've likely not played Fallout's 1 & 2, which is the core of my similarity example. 90% of what you do in Fallout 4 is exploring and doing up your settlements. 10% questing (and no I don't count the annoying settlement defense quests within that 10%).
New Vegas (Obsidian) - Very much in the style of 1 & 2. Just from a first person view point. Otherwise very much the same in every other sense. Play it how you want, diversify your character all you want. Want to play as an evil character? Go for it.Fallout 4 (Bethesda) - Turned into a FPS (and Minecraft with the settlements) well and truly. Quest hubs gone almost entirely (save for a scattered few), role playing removed, skill system removed, karma system removed, shades of grey elements present in Fallouts 1-NV gone. Your a good guy in it and have no choice about it. Don't like it? Tough.
Why am I using this example against the SS Reboot? The changes in game mechanics and style of game just as what occurred between New Vegas and Fallout 4.
Otherside - Has staff that helped make System Shock 1 & 2. Knows what makes it tick, helped design it, built it. Understands it.Night Dive - Prior to this reboot, has not made a System Shock game before (not counting the enhanced edition).
Either way, as I've said, I still plan on playing it. So who knows I could be wrong, but that is my current feeling of it. I hope they prove me wrong. I hope this turns out to be an awesome game. Truly do.
As for your exaggeration of what FO4 was about - that tells me you were biased against it all the way back to the Fallout 3 announcement by Bethesda.I can't take that too seriously, sorry.That's pretty extreme - even for a grumpy purist. It's reaching for a pattern where there is none.We know next to nothing about the final game at this point. Let's not pretend otherwise to force something we want to be true - to be true.That's right, we don't know anything about Nightdive's ability to create a game - except what we see from the demo - and the fact that they're obviously huge fans of System Shock - just like you are.Not sure why you think you're more qualified than Nightdive to talk about what's right for the game. AFAIK, they're way ahead of you in terms of creating something System Shock related.I'm pretty sure you're wrong, but I certainly hope you get some enjoyment out of it - even if you're hellbent on seeing monsters where they don't exist.