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RPG Elements: We're aware of the discussions going on and while there is still plenty of design work to do, we have the best intentions in mind of making a game that will both challenge the player, while still staying true to what people loved about System Shock.
What does that even mean?
The thing is that by even having them in there, that changes the core mechanics of the game.
Having played the demo that is immediately apparent.
Considering that there already is (very minor) progression systems in the original it doesn't have to be that big a change. But from the description it seems that they want to go all-in, vending machines and all. If the execution is good I'd like it. It's not like the game was great in-part because it didn't have notable RPG progression systems. Doom 1 for example would arguably be affected negatively by the inclusion of them because the combat is so tight and the pace of the game would be slowed. Personally when I played the original System Shock I found it a little disappointing that was next to none, other LG games showed that they are a perfect fit. All that matters to me in the end is execution. If it makes the game "better", I'm all for it. If the execution is good I think it will do just that.