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HL2 = Source engine. HL1 = Heavily modified Quake engine. Now, the Source engine DOES have "bits" of the Quake/HL1 engine, but it's essentially an entirely new engine.
When we were getting very close to releasing Half-Life (less than a week or so), we found there were already some projects that we needed to start working on, but we couldn't risk checking in code to the shipping version of the game. At that point we forked off the code in VSS to be both /$Goldsrc and /$Src. Over the next few years, we used these terms internally as "Goldsource" and "Source". At least initially, the Goldsrc branch of code referred to the codebase that was currently released, and Src referred to the next set of more risky technology that we were working on. When it came down to show Half-Life 2 for the first time at E3, it was part of our internal communication to refer to the "Source" engine vs. the "Goldsource" engine, and the name stuck.
HL1 was a decent shooter with a strong beginning in terms of narrative. Quite overrated, though.
Source derives directly from HL1's GoldSrc engine.Oh my god shut up already with the "____________ is so overrated" routine.
Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine. Carmack commented on his blog in 2004 that "there are still bits of early Quake code in Half-Life 2".[5] Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community:[6]
D'awww, that's the most adorable ego-shielding reality distortion field you have there. It must be tough having everyone constantly telling you you're wrong just because you are.
If you want to argue semantics, which I'm sure you do, then you can do it with yourself. Pretend that Source is just an updated HL1 engine if you must. I'm sure you'd argue that Windows 10 is just an updated DOS too, right?
Here's what I think would work in terms of an RPG system for System Shock, without deviating too much from the original theme and style of the game:
To use a movie example. The recent Ghost Busters movie reboot changes much of what made the 80s original so good, and yet they've gone and used the exact same name which does a disservice to the 80s original.
-Credits are finite and extremely scarce. Think about the # of things you bought in your average shock 2 playthrough, then halve that amount.