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Topic: SS2 Hi-Resolution Player Models
Page: « 1 2 [3] 4 5 »
Read 130690 times  

673ff391ddbfdMedevila

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I'm not seeing a download link for this. Probably just blind, but could someone direct me to one?
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In the first post, right after the video, where it says: hiresplayermodel.zip

673ff391ddee7Medevila

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Alright, thanks! Never tried the MP in all these years. (Never even clicked on it) It's LAN only I assume?

673ff391de168Fironkkuify

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Alright, thanks! Never tried the MP in all these years. (Never even clicked on it) It's LAN only I assume?

No, it's possible to play online with other players.  Check the multiplayer guide in MOTHER.

673ff391de25aShinobi

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Anyone got a screenshot of how this looks WITH goggles?

673ff391de4d2voodoo47

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currently, there no model that would fit there exists.

673ff391de803RocketMan

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Bump
« Last Edit: 04. August 2013, 19:52:34 by Kolya »
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THe model looks very good, as does the suit. Face and hands could use some work, though.
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Sigourney Weaver has no ass and still looks sexy in Alien. :p
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Well Sigourney has curls! And she moves like a feline! I feel your comparison is badly misplaced and demand to meet you outside for fisticuffs. NAO.
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"Sometimes doing nothing is the most violent thing to do." (Thanks, random quote machine!)


Ehm, I mean: Bring it on, fancypants, I've got a mean right hook!

673ff391df170RocketMan

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Adding an ass is within my capabilities to do.  Same with face adjustments.  It's all the texture work I can't do jack shit about... speaking of which, anyone who can volunteer to do the team colours?

673ff391df2e9RocketMan

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K I need a favour.  The guy I had create all the textures has done his own thing with the model and the materials and now I can't get it back the way it was when I was playing around with it.  When I import it into max and then put it in the game the polygons are all reversed and the materials are all screwed up because there are now sub-models where there was a single welded mesh before.  The renders I made were in Accutrans, viewing an obj file but in MAX, working with a 3ds version, everything goes haywire.

I need someone to import this model, weld everything together into a single mesh, make sure the poly normals are facing outward and then re-save it as 3ds without disturbing the material IDs and verify it looks the same in accutrans.  I've been trying to do it myself but I'm not particularly wise when it comes to how materials are handeled by modelling software.


[New Folder.rar expired]
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If you mean me, I barely understand the problem, but I am absolutely useless in 3D programs. I think they're a fad anyway, 2D is where it's at!

673ff391df4f5RocketMan

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My bad, I was abbreviating "ok".  But thank you for obliterating all hope.  I was worried I might have a chance for a minute there ;)

673ff391df749bluemess

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abbreviating "ok"
Yeah, that one obviously asked itself to be abbreviated, given the overall length of your post :P
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It's a code, a secret exchange, the slang of the information highway. All the cool kids speak tis way. You wouldn't understand. :awesome:

673ff391df942bluemess

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I know, I will never catch up. But it looks like you cool kids are getting lost yourself on this information highway of yours :P
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I did the requested.
Made two versions of it. One with removed doubles and one with leaving the doubles as the were.
(Sometimes creating edges are done with doubles which aren't connected, so just make your pick)

[player model.zip expired]

673ff391dfdf5RocketMan

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You beautiful piece of primate you!

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