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Topic: SS2 Hi-Resolution Player Models
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674008a0d6eceRocketMan

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Alright... moment of truth!

Somebody put a gun in his hand and get back to me!



EDIT:  He's got something of an ass now, broader nose, mouth and jaw, more forlorn look on his face, narrower resistor thing with accurate colours, closed hand for gripping weapons and narrower shoulders so he doesn't look so goddamn gorilla like.

[wip.jpg expired]

[Mesh.rar expired]
« Last Edit: 15. August 2013, 03:37:53 by RocketMan »

674008a0d6fe9Silver83

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That's really making a difference! NICE!

674008a0d712fRocketMan

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2 outstanding items are:

1) Try every weapon to see if any of them look stupid in his hand.  This will allow me to tweak the hand and/or joint boxes/planes to make it look right
2) Get the other team colours.  I have a gimp file, whatever that is, which apparently has all the layer info in it to change the colours without too much hassle.  If someone knows how to use that program it would be nice if they could make the other colours.
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By Gimp file you mean an .xcf file. Just open it, open the layer manager and select the correct layers, then fiddle around with the Colourise option (in the colour menu). Should be very easy. O can take a look of course, if you want.

674008a0d74e9RocketMan

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I think it'll be a bit more complicated now since I made some edits to the textures outside of gimp so it's not as simple as editing the layer anymore :(

On the bright side I did some testing of my own on the weapons handling and most of them look reasonable in his hand now... except the laser pistol, which for some reason is way off the mark and looks like hell.

Thanks to Ajare who made the model, an unnamed texture artist who made the textures and Olfred for helping me import the file properly.

[Goggles.rar expired]
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Well, at least with photoshop (and probably also for gimp) there is some kind of trick where you take two images and make a comparison between them. Then you can put everything which was changed somewhere else on it's own layer, or merge the pieces with the apropriate one.

And there is no need to mention me, it was just some clicks ;)

674008a0d7854RocketMan

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Does anyone have goggles.rar from post 76 by me?  I had a filesystem crash and now I can't get at it and this one expired.  Thanks.

674008a0d7b0cJack Ripper

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Does anyone have goggles.rar from post 76 by me?  I had a filesystem crash and now I can't get at it and this one expired.  Thanks.

Yeap, I've got it. I can reupload it on 4shared.

674008a0d7dc0RocketMan

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NP and thank you for recovering it so fast. 

Kolya/ZB/Voodoo can one of you guys pin this to the first post or would you prefer a separate thread?  I don't care either way.  It is sort of different in the sense that it's different authors and different style but still relevant so whatever you prefer.  Thanks.

674008a0d7f2avoodoo47

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attached to the first post for now, but a separate topic would probably be better. and some screenshots.

674008a0d805eJack Ripper

« Last Edit: 24. September 2013, 08:16:16 by Jack Ripper »

674008a0d8164voodoo47

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his arms seem to be too long and skinny. also, there is some sort of sad baby-face thing going on, not at all fitting for a badass cyber-enhanced killing machine.
« Last Edit: 13. March 2017, 09:08:05 by voodoo47 »
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He's probably depressed because his feet got stuck in the ship's architecture.

674008a0d845eRocketMan

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Something's wrong.  I shipped this in a working condition... at least on my computer.


Also, I don't recall Goggles ever looking angry.  His expression is always pretty neutral and those wide eyed goggles always make him look closer to forlorn than angry, if I had to pick.  Granted, he shouldn't look like a little boy but that's got more to do with skin tone than his expression.  I can always thicken the arms if they seem too thin but I have to believe that Ajare knows his anthropometrics, with all his experience.  It's probably the chunky sleeves we're used to that make other characters look thicker.  Still I'll have a look to see if anything's off.
« Last Edit: 25. September 2013, 00:46:52 by RocketMan »

674008a0d856bJack Ripper

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I've spawned him with command during single player, that's why his feet are stuck in the floor, leaf's model also appear like this.   
« Last Edit: 25. September 2013, 03:44:22 by Jack Ripper, Reason: typo »

674008a0d86b2RocketMan

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Oh ok.  That's a relief. 

So it seems the model may be a tad conservative on polies around the ass area.  This isn't hard to fix.  The arms and legs are pretty much correct, depending on how muscular you think he should be.  Myself, I see him depicted more as a stealthy hacker than a beefy marine so while we don't want him to look like a little girl, he should be more athletic than muscular.  His hallmark strengths lie in his cybernetic abilities and psi powers.  Maybe I'll try darkening/roughening the face and adding some hips/butt cheeks.

674008a0d87fdRocketMan

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I made some small texture improvements.  I found the face too bright, monochromatic and generally cartoonish looking so I added a bit of texture, darkened the skin tone and added some wrinkles where there ought to be.  I think he looks slightly more adult now and a tad less fake.

Mods:  Need to throw this up on page 1 when you get a chance.  I don't have the access to do it.  Thanks.

[Goggles_by_Rocketman.rar expired]
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Thank you, R-Man. I have replaced "Goggles_by_Rocketman.rar" in the first post with this new version.

674008a0d8a38voodoo47

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not bad, yet something feels out of place. hmmmmm. maybe less forehead? the texture is still slightly sterile.

674008a0d8bacJack Ripper

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You already pointed it out, his arms are kind of unproportionate, too thin and too long. Also for me something is off in his face.

674008a0d8d0fRocketMan

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I haven't gotten around to the model yet but from prior feedback I was going to give volume to his ass and girth to his arms.  As for the texturing I'm limited in what I can do because I'm not the right brain type but can you elaborate on the face being off?  Is it more off than before?

674008a0d8e2bvoodoo47

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as I've said, a bit too much of his forehead is sticking out. try covering his head with the cap a bit more. maybe do something with the eyebrows to get rid of the "please don't hurt me" look.
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The arms should grow naturally out of the torso. Right now they look like appendices.

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