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Pssst.... all computer graphics are CGI. You mean pre-rendered cutscenes.
I though RE 2 on the n64 had none due to the major size restrictions of cartridges compared to cds. The ps1 version is wayyyyyyyyyyy better.
Nice. I stand corrected then, though I've never played the n64 version.I was a HUGE Nintendo fanboy during the SNES days and had planned to go on to the n64, but after seeing the plethora of JRPGs, Gran Turismo, Silent Hill and Resident Evil 1 on the Playstation 1 I was sold. More so honestly due to the JRPGs as where consoles are concerned that is my favorite thing on them. The n64 had Zelda and that's it. The PS1 had a sea of them, just like the SNES had had.
I've never been able to adjust to the N64 controller also. And I have a n64 now (due to my eBay side business) and even then I still have problems with it. Probably doesn't help that I've used a ps2 controller (via usb adapter) as my go to game pad for anything emulation wise since the early 2000s + on Steam when needed for a game.
What I'd like to see still is the rings of Saturn actually moving as well + space debris, maybe some asteroids etc.
Still annoyed about the shotgun. If Looking Glass had wanted a shotgun in System Shock, they would have included one in the first place. This just makes the weapon selection more generically Doom-like.
So your saying that SS2 is Doom-like because it has a shotgun?
* Chris states that the rail gun in SS1, was inspired by the rail guns in the Arnie movie "Erazer". - Er. Erazer came out in 1996 (according to Wikipedia), and SS1 came out in 94. So I doubt that was the source.
pretty sure the reasons why the free grenades are a bad idea and should go were already listed, and I agree with them.
But in short: Everything the throwing-out-of-inventory system could do, a grenade launcher can do better.